RimWorld

RimWorld

The Army Of Fetid Corpses
BlackMarket420  [developer] 11 Oct, 2023 @ 8:23am
UPDATE......
Hey there everyone! To anyone who read this, the textures for the new monsters are almost complete. The plagueborne add-on will be done after this update, and for the current update, I'll be doing a complete revamp of some things, like weapon balance, correct infection mechanic, ect., if you are experiencing some notable bugs or some elements that needs fixing, please write it down here since I'll be reading it and considering it for the update.

Though I'm fully aware that you have a lot of things you want to request, but I apologize if you wont find your requests in the update, since I'm the only developer of the mod and there are limits that a single man can do, but I'll try my best regardless to make the army of fetid corpses a fun mod to play around with.

Also, regarding the events, if you find the events hard to deal with, please use cherry picker or the VEE in order to disable them, since I haven't learned how to make mod options yet. If you do that, I'll be really grateful :)

Either way, have fun with the mod, and look forward for more stuff in the future!
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Showing 1-15 of 36 comments
Wildniswolf 11 Oct, 2023 @ 9:44am 
This is propably a bit too much to ask but could you add settlements to them or an event where its a new nest from them that you need to destroy or else they will raid you every 2 or 3 days. It could be a cool Idea. And i love your mod. Thank you.
Karkino 11 Oct, 2023 @ 10:57am 
@wildniswolf I think that what you want is the epic siege mod, maybe that can fulfill the idea
Rudi Gauss 13 Oct, 2023 @ 8:28am 
The Guns are a bit too loud. Nearly blowing my ears in comparison to the Vanilla guns.
(Copied into the proper Discussion
meep34524 13 Oct, 2023 @ 8:30am 
a few things i have noticed: Mechanoids are infected in melee by the parasites, some people experience the parasites can light things on fire, and the necrotion fallout destroys most of the plant life in the map, i'm not sure if that is intended or not.
mo 15 Oct, 2023 @ 2:04am 
ystem.InvalidOperationException: Invalid ThingRequest ThingRequest(group Undefined)
at Verse.ListerThings.ThingsMatching (Verse.ThingRequest req) [0x00094] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.ListerThings.ThingsOfDef (Verse.ThingDef def) [0x00007] in <95de19971c5d40878d8742747904cdcd>:0
at Necro.IncidentWorker_CorruptedShip.CanFireNowSub (RimWorld.IncidentParms parms) [0x00001] in <3e230d6800c34e0ebd48abbe3129f944>:0
at (wrapper dynamic-method) RimWorld.IncidentWorker.RimWorld.IncidentWorker.CanFireNow_Patch4(RimWorld.IncidentWorker,RimWorld.IncidentParms)
at RimWorld.StorytellerComp+<>c__DisplayClass7_0.<UsableIncidentsInCategory>b__0 (RimWorld.IncidentDef x) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at System.Linq.Utilities+<>c__DisplayClass1_0`1[TSource].<CombinePredicates>b__0 (TSource x) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable+WhereListIterator`1[TSource].MoveNext () [0x00037] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at Verse.GenCollection.TryRandomElementByWeight[T] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] weightSelector, T& result) [0x0021b] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.GenCollection.RandomElementByWeightWithFallback[T] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] weightSelector, T fallback) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.StorytellerComp.TrySelectRandomIncident (System.Collections.Generic.IEnumerable`1[T] incidents, RimWorld.IncidentDef& foundDef) [0x0007a] in <95de19971c5d40878d8742747904cdcd>:0
at NoobertNebulous.StorytellerComp_NoobertNebulous.TryGetIncident (RimWorld.IncidentCategoryDef category) [0x00016] in <a7ffe3f32e6145349d8dbc60b1fd3581>:0
at NoobertNebulous.NoobertNebulousStoryteller.CheckWealth () [0x000a4] in <a7ffe3f32e6145349d8dbc60b1fd3581>:0
at NoobertNebulous.NoobertNebulousStoryteller.GameComponentTick () [0x00022] in <a7ffe3f32e6145349d8dbc60b1fd3581>:0
at Verse.GameComponentUtility.GameComponentTick () [0x00017] in <95de19971c5d40878d8742747904cdcd>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Verse.GameComponentUtility:GameComponentTick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
mo 15 Oct, 2023 @ 2:10am 
The bug in this event has caused my archive to no longer have a raid
BlackMarket420  [developer] 15 Oct, 2023 @ 2:35am 
That's just some incompatibility with the corrupted ship incident and the noobert storyteller. Not exactly sure why though, but i'll look into it
Krankus Wrexus 15 Oct, 2023 @ 3:45am 
Originally posted by BlackMarket420:
That's just some incompatibility with the corrupted ship incident and the noobert storyteller. Not exactly sure why though, but i'll look into it
Any chance of a way to tame them for a mad scientist dark psionic type playthrough
BlackMarket420  [developer] 15 Oct, 2023 @ 3:49am 
that part is planned for sure, though it'll take a while
SpacerGorisan 15 Oct, 2023 @ 5:36am 
Thank you for the great mod : )
I found a small problem.
A mobile gas cooker cannot make a simple meal.
As a result of searching for the cause, I was able to successfully create it by changing the "workType" of "DoBillsMobileGasCooker" from "Smithing" to "Cooking".
BlackMarket420  [developer] 15 Oct, 2023 @ 6:27am 
Ah, was current working on that
SpacerGorisan 15 Oct, 2023 @ 6:35am 
How marvelous…
Krankus Wrexus 15 Oct, 2023 @ 8:12am 
Originally posted by BlackMarket420:
that part is planned for sure, though it'll take a while
Thanks that sounds great
Mismagius 16 Oct, 2023 @ 2:24pm 
one feature that would be cool is if you could weaponize the infection and use it for yourselves and pretty much commit war crimes by infecting others with these biological weapons. and of course you'd need to use the meat from the necroids to weaponize the infection into a material and use it to make stuff like gas shells and weapons that fire the infection or other biological that use the weaponized infection as a source. i'm kinda getting resident evil umbrella vibes after requesting this.
Last edited by Mismagius; 16 Oct, 2023 @ 2:26pm
BlackMarket420  [developer] 16 Oct, 2023 @ 4:51pm 
OMG, you mad scientist. Well are plans to allow crafting options using necro stuff like monster hunter, that'll require some thorough planning
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