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it would be cool :D
The trick is in parenting funcs to other funcs; I made a sphere, turned it into a func_rotating, then parented it to a func_tracktrain that follows a linear path, and that much has worked excellently. However, I specifically DON'T want pinballs (or other elements of my map) to kill the player, as that would make the race slow and unfun; a minor inconvenience is enough.
If you're making a map and you DO want your boulder to squash a player flat, however, the solution is simple; make a trigger_kill in the same sphere-shape as your boulder and parent it to the boulder. Boom!
i will think about that if i ever end up making a remake of this