Project Zomboid

Project Zomboid

CG's Recipe Book
blightmoon 24 Jan, 2024 @ 10:20am
Duplication Exploit in Thread, Twine, and Rope
The conversions between thread, twine, and rope are out of whack. It's essentially a duplication exploit. This mod looks promising, but this is very rough as it stands.

Observation:
1 rope >> 8 full spools of twine (5 units each spool).
12 units twine (2 and 2/5 full spool of twine) >> 1 rope
meaning, exploit gain of 5 and 3/5 spools of twine in one round of back and forth conversion

1 full spool of thread (10 units) >> 1 full spool of twine (5 units)
1 unit of twine (1/5 full spool of twine) >> 2 full spools of thread (10 units each)
meaning, exploit gain of 9 spools of thread in one round of back and forth conversion

I suggest adjusting the conversions so that no gains in quantity happen in conversion and reverting back. I would even suggest at least a bit of penalty for converting upwards from thread.

For an example of straight conversion, 20 units thread (2 full spools) >> 5 units twine (1 full spool), 5 units twine >> 20 units thread, and 40 units twine (8 full spools) >> 1 rope, 1 rope>> 40 units twine

For an example with conversion penalty, 20 units thread >> 5 units twine, but 5 units twine >> 10 units thread.
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Sweet rolls 30 Jan, 2024 @ 1:30am 
Similar exploit problem, maybe you could explain it:
If I have 2 towels:
When I tear one towel, I get a huge amount of torn fabric, AND, a wet towel.When the one being torn is "fully" torn. the wet towel becomes dry and I start tearing it. But now there's another towel in my inventory, a new one, and it will become wet. And i'll tear it apart when it dries.
It's an endless loop of towel ripping. Infinite fabric. Master tailoring.
(It's the only craft modification mod I use.)
Allerai 15 Feb, 2024 @ 7:06pm 
In my case, I realised that climbing up metalwork breaking jewellery gives a lot of experience.
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