Barony
Speedhunters [BETA-VER]
Caliđa Myriad  [developer] 27 Oct, 2023 @ 11:41pm
Changelogs ⁊ Bug-Reports
This thread will serve as a place to post all updates, changelogs, and known bugs, please post any issues, bugs, or other errors here.

The current mod version is Beta V0.7, please keep in mind this is a beta version of the mod, and there may be undocumented or unexpected issues due to my limited ability to debug the mod.
Last edited by Caliđa Myriad; 12 Nov, 2023 @ 9:07pm
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Caliđa Myriad  [developer] 12 Nov, 2023 @ 9:07pm 
V0.7
  • Fixed a major bug that broke level generation, including enemies, items, and level exits.
  • Fixed some loadtime issues resulting from the game pulling files from vanilla generation plus the modded generation, now all vanilla presets exist within the modded directory, reducing load times especially found in late game areas.
  • Improved the spawnroom to have a better layout in terms of generation.
  • Improved lategame and underworld spawnrooms as-well, with underworld spawnrooms being entirely redone.
    ‣ Lategame spawnrooms means: Hell, Caves, Citadel.
  • Patched a dig exploit in the runner's side of the spawnroom, digging any tile will now trigger the "Let the hunt begin!!" message automatically, teleport still bypasses this trigger and is thus not allowed by standard house-rules.
  • The behaviour of exits is unable to be changed as of this version of the update.
  • Added a speedhunt_underworld.lmp and speedhunt_lategame.lmp to the mod files to allow ease of editing for end users to tweak the mod.
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