tModLoader

tModLoader

[Alpha update] T Date Mod alpha 1.1.1.5
 This topic has been pinned, so it's probably important
Sp0kyBoi (not spoky)  [developer] 8 Mar, 2024 @ 9:29am
Suggestions / Road Map
This forum is dedicated for suggestions, I put the road map here aswell so people can read what is already planned to be added so there's no need to be suggested :)



Doable, aka possible in a near future (near future as in probably next 4 months or maybe a year to be honest)
  • Finish the zoologist (getting close to finishing her)
  • Add more gift-type items (No need, going to improve the gift system) (gifts are finished as of 2025 May 19)


Planned, but no date as to when it will happen
  • Finish the other town npcs


Pipe dream
  • Datable ocs (queen, fisherman and death) and enemy npcs (friendly variants)
  • Datable bosses? Not sure
  • Items that are not gifts, such as weapons, armors, etc dropped by dating (most likely scrapped as of 2025 May 19)
  • Cross mod content? Very unlikely

Last edited by Sp0kyBoi (not spoky); 19 May @ 2:46pm
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Showing 1-15 of 29 comments
Ravinglegend 9 Mar, 2024 @ 5:09am 
How about adding the ability to get exclusive weapons or other items from dating NPC's, like in the playstation game Wild Arms? And maybe higher NPC happiness if the player's bed spawnpoint is in the same room as the NPC at higher relationship stages.
Sp0kyBoi (not spoky)  [developer] 9 Mar, 2024 @ 7:37am 
I like it
UltraNinja 12 Mar, 2024 @ 12:42am 
2
Cross-content with NotSafeForTerraraia, XD jk
saph0704 13 Mar, 2024 @ 8:13am 
I like this mod (not so much the comment section though lol). I do have a few suggestions. Marriage: let's you marry an NPC, let's you rename your character (maybe also that npc (would disable that npc from spawning with a different name)). Adoption (maybe requires marriage) let's you adopt (maybe rename) one or multiple of the child npcs. :SBpenguin:
Sp0kyBoi (not spoky)  [developer] 13 Mar, 2024 @ 4:31pm 
I mean, maybe, (don’t know how hard it will be to code) but you already can rename your character in the character selection screen
iTsMeGarek ;3 14 Mar, 2024 @ 9:16pm 
the possibility to steal the mechanic from the goblin tinkerer (i want revenge from all my broken things he made )
Sp0kyBoi (not spoky)  [developer] 14 Mar, 2024 @ 11:45pm 
Sure, I think that’s in the plans
Male witch doctor boyfriend will be added 2028? diversity win? :flushed:
But honestly i hope that this gets completed, Unlike "NPCs With Benefits" of which i think was abandoned? or the creator became mia or something i dont know and im to lazy to check otherwise, Anyways good luck! lets hope you dont burn out!
DoodleBro 8 Apr, 2024 @ 10:53am 
yo i thought, valentine's, letters
and now im writing this
so, maybe a mailbox station where you can send letters to npcs, they can send letters back (configurable in-game), and the more interaction you 2 have the more love will blossom between you. Or some minigame to match the correct words for a theme and you do that several times for one letter, and you can do that a few times a day, that or some npcs either constantly love 2-3 letters or early on in their relationship like one letter then later down the line more and more letters or the other way around
i think it deserves to be in this mod sometime, maybe prioritize it after a few of the npcs are done
Sp0kyBoi (not spoky)  [developer] 8 Apr, 2024 @ 9:24pm 
I find that idea very interesting (probably hard to code), but maybe in a future
darkfiretim 7 Jun, 2024 @ 3:46am 
Perhaps we could get a buff for having the romanced NPC "living" in the same room as our spawn point? I would actually prefer that to a weapon or armor.

Another thing I would be happy to see would be a scene during the ending credits either for one NPC or all the NPCs that have reached a certain level of affection. As for the scene itself a date, wedding, or married life would all be appreciated.
Tokaridovich 6 Jul, 2024 @ 8:43pm 
The idea of the mod is fantastic, my ideas for adding to the mod are:

1 - You can only have a relationship with one NPC per world, this is so that one cannot abuse the relationships and their benefits, and that the benefits are in their respective stores or professions; for example, the nurse charges us less for healing, or does not charge us, or the zoologist gives us discounts, or the items are free.

2 - The player can give gifts to the NPC (like flowers, chocolates, or something like that) to improve the relationship level, and with this, for example, the prices improve, and if a maximum relationship level is reached, the shop is free.

3 - The relationship level increases if the NPC lives in the same building where the player has the bed with the spawn point.

4 - If the NPC dies, the progress resets, since the NPC's name changes, it doesn't make much sense to keep the progress, but at the same time, it shouldn't be very difficult to increase the "affection" level.

5 - Spanish translation pls :)
Last edited by Tokaridovich; 6 Jul, 2024 @ 8:45pm
Sp0kyBoi (not spoky)  [developer] 7 Jul, 2024 @ 12:20am 
1. Nah
2. Maybe
3. If I can code it, maybe
4. Unlikely to do that, what I’ll probably do is make the names for one npc to be the same always
5. One day
Vivian 23 Jul, 2024 @ 10:52am 
actual idea- reskin of the zoologist portrait to the shimmer variant when you shimmer the npc.
https://terraria.fandom.com/wiki/Zoologist?file=Zoologist_%28Shimmered%29.png
Last edited by Vivian; 23 Jul, 2024 @ 10:54am
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