tModLoader
T Date Mod
Crash
Dont know if this has been talked about, but the zoologist was at max 500 and i clicked the check mark without pressing gift first and my game crashed
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Curious, may you explain the error? Do you have the logs?
which log do you need, client, environment-log, or terrariasteamclient-log
Logs, though I think that issue has already been fixed
My bad, I meant client logs
do i put the text here or do you have somewhere i can send it
I think it will be fine if you put it here
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at TDateMod.UI.DatingUI.GiftAcceptPanelClicked(UIMouseEvent evt, UIElement listeningElement) in TDateMod\UI\DatingUIGift.cs:line 275
at Terraria.UI.UIElement.LeftClick(UIMouseEvent evt) in tModLoader\Terraria\UI\UIElement.cs:line 367
at Terraria.UI.UserInterface.Update_Inner(GameTime time, UIElement uIElement, Boolean& num) in tModLoader\Terraria\UI\UserInterface.cs:line 167
at Terraria.UI.UserInterface.Update(GameTime time) in tModLoader\Terraria\UI\UserInterface.cs:line 154
at TDateMod.UI.UISystem.UpdateUI(GameTime gameTime) in TDateMod\UI\UIStates.cs:line 95
at Terraria.ModLoader.SystemLoader.UpdateUI(GameTime gameTime) in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 228
at Terraria.Main.UpdateUIStates(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 14777
at DMD<System.Void Terraria.Main:DoUpdate(Microsoft.Xna.Framework.GameTime&)>(Main this, GameTime& gameTime)
at SyncProxy<System.Void Terraria.Main:DoUpdate(Microsoft.Xna.Framework.GameTime&)>(Main , GameTime& )
at Terraria.Main.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.RunLoop()
at Microsoft.Xna.Framework.Game.Run()
at Terraria.Program.RunGame()
at Terraria.Program.LaunchGame_(Boolean isServer)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.MonoLaunch.Main_End(String[] args)
at Terraria.MonoLaunch.<>c__DisplayClass1_0.<Main>b__1()

[21:06:57.899] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.UI.UserInterface.Update(GameTime time) in tModLoader\Terraria\UI\UserInterface.cs:line 154
at TDateMod.UI.UISystem.UpdateUI(GameTime gameTime) in TDateMod\UI\UIStates.cs:line 95
at Terraria.ModLoader.SystemLoader.UpdateUI(GameTime gameTime) in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 228
at Terraria.Main.UpdateUIStates(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 14777
at DMD<System.Void Terraria.Main:DoUpdate(Microsoft.Xna.Framework.GameTime&)>(Main this, GameTime& gameTime)
at SyncProxy<System.Void Terraria.Main:DoUpdate(Microsoft.Xna.Framework.GameTime&)>(Main , GameTime& )
at Terraria.Main.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.RunLoop()
at Microsoft.Xna.Framework.Game.Run()
at Terraria.Program.RunGame()
at Terraria.Program.LaunchGame_(Boolean isServer)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.MonoLaunch.Main_End(String[] args)
at Terraria.MonoLaunch.<>c__DisplayClass1_0.<Main>b__1()

[21:07:22.111] [.NET TP Worker/INFO] [StatusText]: Saving world data
[21:07:22.374] [.NET TP Worker/INFO] [StatusText]: Validating world save
[21:08:11.188] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: shutdown

Hopefully this is it
Yes, it’s that one, I’ll check it later
Alright, I've checked the code and that line (line 275) is a bracket "{", so I probably tried to fix it before, not sure if it still crashes
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