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When she attempts to summon a minion ring or steal your familiars, the familiars don't properly get "assigned" and are considered friendly.
Specifically:
- They can't be harmed
- if the familiar can attack, the attacks are flagged as player damage sources (siren basically attacks herself, very amusing with bob's brain)
- Siren will not realise the familiars even exist and will continue to attempt to create minion rings or steal your familiars as if she has none
- this can lead to a comical amount of the default siren minions all orbiting her at once
Killing siren will revert everything back to normal, despawning all "hostile" siren minions and returning your familiars to their default behaviour.
... unless she stole a 1up, then that thing gets deleted entirely for some reason
Attempting to leave the room while siren is alive and has familiars active will instantly crash the game to desktop.
I have a log from one instance of me testing the issue, where i spawned the boss with console, waited for it to spawn some minions, and then left the room to instantly crash my game:
https://pastebin.com/G4RdAhma
Tested disabling most other mods, they don't seem to impact the bug; It's probably an issue with this mod. Would be ideal to fix ASAP, since breaking one of mausoleum's only bosses could really mess with general game-play
Also some other smaller unrelated bugs(?) that i found:
- Prospector's sentry will always drop the "quality meme reference item" when the fight ends, regardless of if it was directly killed or not
- The grey sisters don't seem to have any effects for their death animations, kinda just blinking out of existence
- there is a oddly high amount of repeat statements being printed in the log, which i feel probably shouldn't be running every frame
I can test any of these for more info if needed, just let me know.
Yeah, that's exactly what happens. Not even any generic isaac gibs or anything like that, they just disappear once the animation finishes (which might just be placeholder now that I think about it...)
Either way, do take as much time as needed. It's clear that a massive amount of effort went into this mod, and it's always nice to see members of the community make incredible projects like this
Idk if was because of other mods, but I got a error in inicializating Samael mod when restarted the game.
I tested start a run with normal and bone rebekah and go back to menu to continue the run. Both appears to be invisible and her powers do not work. I uninstalled Samael mod and this bug still happens.