Arma 3
Dynamic Horror Operations - Chernarus Autumn
 This topic has been pinned, so it's probably important
UselessFodder  [developer] 28 Oct, 2023 @ 10:01am
Bug Reports
Please put any bugs you find in this thread. Screenshots, what mode you were playing (SP/MP), and what you were doing when you encountered the bug will immensely speed up the fixing process.
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Showing 1-7 of 7 comments
SKYNET 31 Oct, 2023 @ 9:26am 
Was playing with another player and we selected a landing site with the UH-80 Ghost Hawk and went we took off it only went up and it only started to move to the landing site when we both jumped out. Not sure what cause it exactly but we both went into the mini guns before taking off.
UselessFodder  [developer] 31 Oct, 2023 @ 3:08pm 
Originally posted by SKYNET:
Was playing with another player and we selected a landing site with the UH-80 Ghost Hawk and went we took off it only went up and it only started to move to the landing site when we both jumped out. Not sure what cause it exactly but we both went into the mini guns before taking off.
That's a really weird bug! The ejection behavior is just a transport unload waypoint, so that definitely shouldn't have happened. How far away was the AO you were headed towards? Did it happen on subsequent play sessions? Thanks for reporting!
BeagleWeagle 31 Oct, 2023 @ 3:44pm 
unsure why, but Corp guys, DSA and Necroplague AI will all attack each other in spite of the fact that all are OPFOR.
SKYNET 31 Oct, 2023 @ 4:46pm 
Originally posted by UselessFodder:
Originally posted by SKYNET:
Was playing with another player and we selected a landing site with the UH-80 Ghost Hawk and went we took off it only went up and it only started to move to the landing site when we both jumped out. Not sure what cause it exactly but we both went into the mini guns before taking off.
That's a really weird bug! The ejection behavior is just a transport unload waypoint, so that definitely shouldn't have happened. How far away was the AO you were headed towards? Did it happen on subsequent play sessions? Thanks for reporting!
Was able to get it to happen more then once by myself by picking a location then going into the helicopter by selecting the gunner seat and then beginning the take off. If follow these steps should have a similar result. I did use a local host server in the game menu if that changes anything.
SKYNET 31 Oct, 2023 @ 4:48pm 
Another bug that the biomass objective did not spawn in so could not kill it I assume. The task also did not show any images of it. I checked by going into zeus and missiles striking the whole area in case I missed it but never got it
Last edited by SKYNET; 31 Oct, 2023 @ 4:49pm
UselessFodder  [developer] 31 Oct, 2023 @ 9:10pm 
Originally posted by SKYNET:
Another bug that the biomass objective did not spawn in so could not kill it I assume. The task also did not show any images of it. I checked by going into zeus and missiles striking the whole area in case I missed it but never got it
This is a bug I've seen before on coastal objectives. Essentially, the algorithm cannot find a safe position to place the objective because it constantly turns up on the water, eventually giving up.. I'm working on a fix that basically just moves the entire AO inland that should help with this.
UselessFodder  [developer] 31 Oct, 2023 @ 9:11pm 
Originally posted by BeagleWeagle:
unsure why, but Corp guys, DSA and Necroplague AI will all attack each other in spite of the fact that all are OPFOR.
This is an issue on the mod level. I'm working with Drongo and the other mod makers on ways to avoid this behavior. Thanks for the report!
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