Arma 3
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Dynamic Horror Operations - Chernarus Autumn
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.566 MB
28 Oct, 2023 @ 8:52am
27 Oct, 2024 @ 8:29pm
6 Change Notes ( view )

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Dynamic Horror Operations - Chernarus Autumn

In 1 collection by UselessFodder
Dynamic Horror Operations - All Official Releases
9 items
Description
Dynamically Generated Horror Missions

Join the Paranormal Operations Group (POG) and deal with spooks, anomolies, and paranormal disturbances across the world...

NOTE - THIS IS AN INITIAL RELEASE. BUGS MAY PERSIST. PLEASE REPORT IN COMMENTS SO I CAN FIX THEM

Storyline:
The Paranormal Operations Group, a secret multi-national organization, has served under various names since World War 2 to keep the world safe from (and unaware of) the cosmic horrors that threaten our existence. From zombie contagion outbreaks to anomalous beings from beyond the veil, POG stands ready to deploy, contain, and destroy the weird, the paranormal, and the horrifying, no matter where they crop up.
- A Horror Mission Generator by UselessFodder

Features:
- Completely dynamic horror missions generated across the entire map
- Every mission is unique
- Generates based on server's loaded horror/monster mods (see below)
- Variety of mission objectives (purge zone, recover artifact, destroy object, etc)
- Ground or helicopter insertions into the AO
- Mission Difficulty and "Vibe" parameters available
- Custom 'horror events' and sounds to keep the spooks up while in the AO
- Zeus capability for hosts & logged in admins
- [Coming Soon] Mission "Themes" (Undead, Fantasy, Sci Fi, etc) to increase immersion
- [Coming Soon] Fine tuned control of the enemy factions Multi-stage Campaign Finale Event
- [Coming Soon] Custom POG Patches created by UselessFodder

Supported Mods:
NOTE: You MUST have at least one of the supported mods loaded or the mission will not spawn enemies!
- Devourerking's Necroplague Mutants
- Drongos Spooks and Anomalies
- WebKnight's Zombies and Creatures
- Empires of Old
- Ryan's Zombies & Demons
- Foes & Allies Aliens
- Aliensz Zetaborn
- The Corporation DVK
- Ravage
- Max's Alien
- Max's Werewolf
- TTS Emission (Blowout)
- Cytech Assets (WIP)
- Horror Mod (WIP)
- (Soon)Diwako's STALKER-like anomalies
- (Soon)EpochZ Spearhead Zombies
- (Soon)Atmospheric Horror & Emotional Music Pack
- (Soon)BG21 Slaughter Assets
- (Soon)Alias Night FX Modules
- (Soon)SCP Foundation
- (Soon)WH Fantasy Skeleton Faction



NOTE: This persistent mission was inspired by the Dynamic Recon Ops, but diverges from that scenario in significant ways and does not utilize a single line of their code. The focus here is on the tension of clearing a dark, lamp-lit village on foot by flashlight, waiting to hear the footsteps of the infected just around the next turn... No one is coming to save your team: You are the saviors. I hope you enjoy the experience...

If you encounter any bugs, please post them here on the Steam Workshop page or in our Discord at https://discord.gg/UselessFodder . Thanks for playing!

All Released DHO Collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3064136265
Required Mods Collection: [***SOON***]
Suggested Mods Collection: [***SOON***]
GitHub with most up to date version: https://github.com/UselessFodder/FS-DynamicHorrorOp

Credits:
- Horror Mod collection: Liru the Lcpl., Icebreakr, Nillers, GameCam, John, Scarecrow1625, Hippcelt, EpochZ, JamesH97, Maddog088, Spectakil, Jones.S,
lemonstone92, SMuRG_Teh_WuRGG, Sir_Potoo, robofireman
- Testers: GameCam, Flame, Poly, John, Sytx, Wolf2128
- See more in-game
Popular Discussions View All (2)
7
31 Oct, 2023 @ 9:11pm
PINNED: Bug Reports
UselessFodder
0
28 Oct, 2023 @ 10:03am
Suggestions of Features/Mods to Add
UselessFodder
17 Comments
Viceroy 20 Mar @ 2:15am 
Please please please do it for STALKER. I would name my firstborn UselessFodder
UselessFodder  [author] 28 Oct, 2024 @ 12:56pm 
@Sandman I added dynamic simulation to help with that, but you're right that a large amount of enemies on map can slow things down a bit. Unfortunately the strategy of spawning the enemies in after you get close has the drawback of causing a large amount of lag all at once when you get near the zone, which could be more disruptive to players, especially if they're flying/driving at high speeds. I'm still toying with ways to improve the overall feel without making the missions too easy. I might just have to reduce the number of enemies overall
Sandman 28 Oct, 2024 @ 11:57am 
I like the whole "horror mission" genre.

Might suggest some caching be implemented for enemy elements.

With all of the enemies being actively spawned at the beginning of the mission, rather than either sequentially for each task, or when players come into a set proximity to the task area, enemies that are spawned for follow-on tasks on the other side of the map are eating up clock cycles just hanging out waiting around doing nothing and sometimes my frame-rate drops to 14fps.
TTV_WifeLeaverGaming 28 Oct, 2024 @ 12:19am 
Great mission, only issue i found is that the heli leaves before npcs disembark, so they just jump out and fall to their death lol.
UselessFodder  [author] 21 Oct, 2024 @ 7:06am 
New version for Halloween 2024 is OUT! This major update includes new support for the FAP Zetaborn Alienz mod, TTS Emissions (Blowout) mod, as well as 3 new types of ‘spook events’ and 8 more spooky sounds to creep you out on mission! More importantly, this mission was totally refactored with a new function system which results in a much more stable mission and serious performance improvements. There were also small bugfixes and quality-of-life additions added. See the scenario changelog a complete list of updates and changes and have a Happy Halloween!

Most importantly, Dynamic Horror Ops has now been ported to Livonia, Esseker, and Yulakia! Go get them from the official release collection here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3064136265

If you’d like to see the most up-to-date beta builds of DHO, check out our GitHub repository at https://github.com/UselessFodder/FS-DynamicHorrorOp
UselessFodder  [author] 25 Jun, 2024 @ 12:15pm 
@F0Q5 Totally doable, but unfortunately there's only a few types of units in the mod. Makes it not as dynamic, but I'll look into adding it
F0Q5 25 Jun, 2024 @ 7:36am 
I would be soo cool of you add support for OPTRE: Precursors in the future
UselessFodder  [author] 18 May, 2024 @ 1:18pm 
@Rclipse I'm going to add a killzone to the main base in a future update until.i can figure out how to move enemies away seamlessly. I've had the jumpscare of enemies when I'm in arsenal, as well lol
Rclipse 17 May, 2024 @ 2:50pm 
As posted elsewhere, I really love this mission; however, for anyone playing on Chernarus, I recommend spawning an NPC unit of NATO infantry to guard your airfield via Zeus; enemies seem to have increased tracking capability on Chernarus and twice now I've had enemies follow the helicopter, or players on foot, back to the spawn, and do damage there.
UselessFodder  [author] 12 Feb, 2024 @ 8:45pm 
Just uploaded a major new update for 0.14 that adds in several requested features. This is a summary of the changes and additions with the full changelog in the mission Steam Workshop "Change Notes" section:

Multiple Objectives: DHO can now spawn multiple objectives per play session, from 1 to 4, or randomize the number within the MP mission parameters. For SP, the number of missions is always randomized from 1-3

Enemy Faction Selection: The enemy factions are now selectable in two different ways: The first is a “theme” category that will select enemy units from the loaded mods that are relevant to the theme. The second way is by selecting the specific mods to load yourself with the bottom three drop downs (follow the listed instructions for it to work!).

Enemies No Longer Fight: Added functionality so they now consider themselves friends and no longer fight each other. HUGE shout out to Drongo and DevourerKing for helping me to get these units playing nicely!