Arma 3
Dynamic Horror Operations - Altis
 This topic has been pinned, so it's probably important
UselessFodder  [developer] 28 Oct, 2023 @ 10:01am
Bug Reports
Please put any bugs you find in this thread. Screenshots, what mode you were playing (SP/MP), and what you were doing when you encountered the bug will immensely speed up the fixing process.
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Showing 1-12 of 12 comments
I wasn't the host, but while playing with only 'Webknight's Zombie and Creature' on a dedicated server, a bug was happened when the task wouldn't clear even if the totem was destroyed.
UselessFodder  [developer] 30 Oct, 2023 @ 6:20am 
Originally posted by Psycool(싸이쿨):
I wasn't the host, but while playing with only 'Webknight's Zombie and Creature' on a dedicated server, a bug was happened when the task wouldn't clear even if the totem was destroyed.
Thank you for the bug report! Did you use explosives to destroy the totem and did a flame erupt once it was gone?
Psycool(싸이쿨) 30 Oct, 2023 @ 11:27am 
Originally posted by UselessFodder:
Originally posted by Psycool(싸이쿨):
I wasn't the host, but while playing with only 'Webknight's Zombie and Creature' on a dedicated server, a bug was happened when the task wouldn't clear even if the totem was destroyed.
Thank you for the bug report! Did you use explosives to destroy the totem and did a flame erupt once it was gone?
I used vanilla's regular explosives, and the totem definitely fell over, but it didn't catch fire.
UselessFodder  [developer] 30 Oct, 2023 @ 11:53am 
Originally posted by Psycool(싸이쿨):
Originally posted by UselessFodder:
Thank you for the bug report! Did you use explosives to destroy the totem and did a flame erupt once it was gone?
I used vanilla's regular explosives, and the totem definitely fell over, but it didn't catch fire.
Hmm, okay. That means the explosion detection trigger didn't catch it happening, otherwise it would have deleted the totem object and started a fire. I'll look into what could have caused that. Thanks for the really good feedback
Konstance™ 9 Apr, 2024 @ 9:04am 
Ran into a bug when me and my buddy was faffin' around in the base after i gave the pilots a LZ for the heli, lost the begin insertion after dying cause of shenanigans while preparing.
UselessFodder  [developer] 9 Apr, 2024 @ 4:48pm 
Originally posted by Konstance™:
Ran into a bug when me and my buddy was faffin' around in the base after i gave the pilots a LZ for the heli, lost the begin insertion after dying cause of shenanigans while preparing.

This is a really good bug report. I believe i know what the problem is, but until I fix it try not to die in base again ;)
Lyra Hamstrings 2 Sep, 2024 @ 10:36pm 
Tried loading in with default settings, seems like the "spooky" vibe setting in the pre-mission parameters doesn't generate any missions.
Sandman 27 Oct, 2024 @ 12:06pm 
Tried to host this multiple times with different settings but no tasks were generated.
UselessFodder  [developer] 27 Oct, 2024 @ 12:15pm 
Originally posted by Sandman:
Tried to host this multiple times with different settings but no tasks were generated.
Did you make sure to have at least one of the mods listed on the workshop loaded? If so, which ones?
Sandman 27 Oct, 2024 @ 6:41pm 
Did you make sure to have at least one of the mods listed on the workshop loaded? If so, which ones?

These were active:
Devourerking's Necroplague Mutants
WebKnight's Zombies and Creatures
Ryan's Zombies & Demons
Aliensz Zetaborn
The Corporation DVK
Max's Alien
TTS Emission
Cytech Assets
Horror Mod
UselessFodder  [developer] 27 Oct, 2024 @ 7:41pm 
Originally posted by Sandman:
Did you make sure to have at least one of the mods listed on the workshop loaded? If so, which ones?

These were active:
Devourerking's Necroplague Mutants
WebKnight's Zombies and Creatures
Ryan's Zombies & Demons
Aliensz Zetaborn
The Corporation DVK
Max's Alien
TTS Emission
Cytech Assets
Horror Mod

Okay, I'll do some testing on my end to see if I can find the issue. It would be super helpful if you could send me your .rpt files (located in C:\Users\*USERNAME*\AppData\Local\Arma 3) on discord (uselessfodder) or email (uselessfodder@gmail.com) so I can see any errors that are occurring. Thanks and I'll let you know if I can figure out what's going on!
UselessFodder  [developer] 27 Oct, 2024 @ 8:22pm 
Originally posted by Sandman:
Did you make sure to have at least one of the mods listed on the workshop loaded? If so, which ones?

These were active:
Devourerking's Necroplague Mutants
WebKnight's Zombies and Creatures
Ryan's Zombies & Demons
Aliensz Zetaborn
The Corporation DVK
Max's Alien
TTS Emission
Cytech Assets
Horror Mod

Actually, scratch that. I discovered during my testing that if there are too many mods loaded, it can actually cause the init.sqf to outrun the unit loading system. I added in some checks for that and uploaded a change. Please download the update, try to host it, and let me know if that fixed your issue!
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