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That one is an excellent Idea, and a solution to the issue I had. Thx
I think it would also be worth adding in an emaciated variant as well, which far as I can tell would be a bit easier in conception as opposed to all the work you so strenuously did for the obese zombies (editing clothes, etc).
And by all means I don't think there's a need for any athletic body builder zeds out there or other wild variants lol. But having a fat one, the normal one, and an emaciated/sort of boney one would be fantastic for visual variety, especially with something like that mod that gives zombies decayed clothing/removes items of clothing.
Of course I too enjoy the idea of having different stats for zombies in varying bodily conditions as some are suggesting but to me that seems outside the scope of this mod and would cause quite a bit of compatibility problems if not sorted from the get go, and as such it's something that could come later to avoid feature creep/too much extra work after you've already done so much.
That being said it would be great though to see some sort of spawn density options which would in turn include the option to fully disable spawns to keep compatibility with other mods (authentic z, etc)
(AUTHENTIC Z COMPATIBILITY : from my quick digging it seems as simple as editing the fat zombie clothes from spawning, as far as i can tell it's a clothing item forced upon zombies to give the illusion of them being obese, unlike this mod which changes the model entirely)