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2) for what purpose? its more reasonable to limit the entire storage to required values, isn't it?
By example in my hospital shelf I can store 6 things (3 kind of medicine, hemogen, luci and 1 slot available for bodypart). To reproduce with your mod I need 3 shelves.
Most of my shelves near workbench or rec room works same.
Currently I use KanbanStockpile, but there is issue with linked shelves (same issue on similar mods) were the similar stack limit setting cannot be set for only 1 shelves group. There is also a poorest UI integration (with the settings who cannot be chosen on blueprint).
I'm only thinking that your mod could become the mod who replace all the old stockpile mods by offering all the options.
The same with shelves, so no more than a given number of stacks total will be allowed for all shelf slots, right?
Yeah, PUAH throws exceptions when doing JobDriver_HaulToInventory.
As Aequus tell, your mod encounter the same issue that other mods, the "stack limit" and "limit similar stacks" settings are shared between every shelves groups.
A mod that don't encounter this issue is "Flickable Storage", maybe you can learn something from it.
Also, I have the text "stack limit" glitched for some reasons (only visual so not big issue).
And the multistack is broken (I got stack at 0, -25, pawns haul like crazy...)
Anyway, great job with the mod integration!
I'm waiting a fix to add it in my modlist.
Usually Rimworld does not allow identical storage names (internal name is used, not visible). But this is not guaranteed
I can go back to the reliable version, but it seems that names are the only way to make it compatible with multiplayer in future
By example, with 2 shelves linked together and "Limit similar stacks x1", each shelf can stock 1 stack, and so it will be 2 stacks in total.
2) Limiting the limit of identical stacks - set up no more than one, stack size is 4 - and 12 shells, 4 of each type, will be brought to the mortar.