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<xpath>Defs/ThingDef[@Name="INSWall_Base"]</xpath>
<value>
<ThingDef ParentName="BuildingBase" Name="INSWall_Base" Abstract="True">
<thingClass>Building</thingClass>
<category>Building</category>
<graphicData>
<texPath>Things/Building/Linked/Wall</texPath>
<graphicClass>Graphic_Appearances</graphicClass>
<linkType>CornerFiller</linkType>
<linkFlags>
<li>Wall</li>
<li>Rock</li>
</linkFlags>
<damageData>
<cornerTL>Damage/Corner</cornerTL>
<cornerTR>Damage/Corner</cornerTR>
<cornerBL>Damage/Corner</cornerBL>
<cornerBR>Damage/Corner</cornerBR>
<edgeTop>Damage/Edge</edgeTop>
<edgeBot>Damage/Edge</edgeBot>
<edgeLeft>Damage/Edge</edgeLeft>
<edgeRight>Damage/Edge</edgeRight>
</damageData>
</graphicData>
<uiIconPath>Things/Building/Linked/WallSmooth_MenuIcon</uiIconPath>
<uiIconPathsStuff>
<li>
<appearance>Planks</appearance>
<iconPath>Things/Building/Linked/WallPlanks_MenuIcon</iconPath>
</li>
<li>
<appearance>Bricks</appearance>
<iconPath>Things/Building/Linked/WallBricks_MenuIcon</iconPath>
</li>
</uiIconPathsStuff>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<WorkToBuild>180</WorkToBuild>
<Flammability>1.0</Flammability>
<MeditationFocusStrength>0.22</MeditationFocusStrength>
</statBases>
<costStuffCount>5</costStuffCount>
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
<altitudeLayer>Building</altitudeLayer>
<passability>Impassable</passability>
<blockWind>true</blockWind>
<castEdgeShadows>true</castEdgeShadows>
<fillPercent>1</fillPercent>
<coversFloor>true</coversFloor>
<placingDraggableDimensions>1</placingDraggableDimensions>
<tickerType>Never</tickerType>
<rotatable>false</rotatable>
<selectable>true</selectable>
<neverMultiSelect>true</neverMultiSelect>
<useStuffTerrainAffordance>true</useStuffTerrainAffordance>
<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
<holdsRoof>true</holdsRoof>
<designationCategory>Insulation_Desig</designationCategory>
<uiOrder>2000</uiOrder>
<staticSunShadowHeight>1.0</staticSunShadowHeight>
<blockLight>true</blockLight>
<canOverlapZones>false</canOverlapZones>
<fertility>0</fertility>
<stuffCategories>
<li>Metallic</li>
<li>Woody</li>
<li>Stony</li>
</stuffCategories>
<building>
<paintable>true</paintable>
<isInert>true</isInert>
<isPlaceOverableWall>true</isPlaceOverableWall>
<ai_chillDestination>false</ai_chillDestination>
<blueprintGraphicData>
<texPath>Things/Building/Linked/Wall_Blueprint_Atlas</texPath>
</blueprintGraphicData>
<relatedBuildCommands>
<li>Door</li>
<li>Autodoor</li>
</relatedBuildCommands>
</building>
<comps>
<li Class="CompProperties_MeditationFocus">
<statDef>MeditationFocusStrength</statDef>
<focusTypes>
<li>Minimal</li>
</focusTypes>
</li>
</comps>
<damageMultipliers>
<li>
<damageDef>Bomb</damageDef>
<multiplier>2.25</multiplier>
</li>
<li>
<damageDef>Thump</damageDef>
<multiplier>2.25</multiplier>
</li>
</damageMultipliers>
<designationHotKey>Misc3</designationHotKey>
</ThingDef>
</value>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="INSWall_Biomass" or
defName="INSWall_Fibre" or
defName="INSWall_Hyper" or
defName="INSWall_Polymer"]/modExtensions/li[@Class="Celsius.ThingThermalProperties"]</xpath>
<value>
<volume>0.010</volume>
</value>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="INSDoorSimple_Biomass" or
defName="INSDoorSimple_Fibre" or
defName="INSDoorSimple_Polymer" or
defName="INSDoorSimple_Hyper"]/modExtensions/li[@Class="Celsius.ThingThermalProperties"]</xpath>
<value>
<volume>0.0075</volume>
</value>
</Operation>
At least it works for me
Hope it helps
Wondering if you're planning to add "Industrialisation" mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1463579055
It has some resources. E.g., "concrete" stone-block: "Ind_Concrete"
File: <...>\1463579055\v1.4\Def\ThingDefs\Items_Resource_Stuff_Ind.xml
Line 80: <defName>Ind_Concrete</defName>
Also, "Ind_HighGradeSteel", "Ind_Copper", "Ind_Aluminium" in the same file.
Thanks!
Well, new request then :)
Just found out, that "Over wall vents" from "Replace Stuff" do not allow temperature flow. Tested with normal vent and "over wall vent" near each other.
Would be great, if you could add "airflow" and "airflowWhenOpen" to it too.
Mod: Replace Stuff
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1372003680
File: <...>\1372003680\Defs\OverWallCoolerVent.xml
<defName>Vent_Over</defName>
There are also "Cooler_Over" and "Cooler_Over2W", but they don't seem to have any issues. At least, didn't notice in the game.
Thanks!
It looks like the issue will over wall vents is caused by a limitation of Celsius. The Over Wall Vents are inheriting the airflow values properly from the vanilla vents, but the properties of the wall is overriding the properties of the vent. It would require changing how the heat transfer mechanics work which cannot be done via XML patch operations if I am understanding correctly how Rimworld's back end works.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2725863762/3193616250046588111/
Sadly I do not see anything in DBH that I can tweak to change it. You can turn off the temperature impact on cooling capacity in the mod options for DBH, but that does not deal with the underlining issue.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2567438519
Thank you for the great work! :)
And yeah, it can cause heatstroke. This is with an outside temperature of 5ºC https://imgur.com/melheKB