Slay the Spire

Slay the Spire

PVP In the spire
What I would like to see improved in this mod
Nice to meet you, I am a Japanese user, so I apologize in advance that my English may be poor.
Now, I think this mod is very great for a test version.
I felt that the balance of the 4 characters was adjusted and any character can win.
Now, I have played this mod many times with my friends and have the following complaints.

・the lizard tails don't work.
There is a bug that even if you have a lizard tail, once you die, you are treated as a loser, and I would like to see this fixed.

・You can't predict your opponent's next move.
I think it is too difficult to know what the opponent will do next.
Of course, it is one of the fun of the game to predict from the previous actions, but if you don't know at least what your opponent's next move will be, you don't know anything, and it is boring.
So, I would like it to be possible to know what the opponent's next turn's cards will be.

・I can't immediately tell what kind of cards my opponent has in his hand.
Since it is necessary to look carefully at the illustration of the cards in the opponent's hand before understanding what kind of hand it is, I would like you to create a "prediction of enemy action" type of icon display, for example, an attack 6 for strike and a shield icon for defense, under the opponent's card.

・Certain routes are too weak.
Even if you go through the events, there are many useless events, and the route that goes through the store twice is too strong.
Also, the treasure chest route is not reliable, so I am disappointed when a weak relic like the smiley mask appears.
I would like to see only beneficial events/relics appear.

・Certain cards are too weak/strong.
Some cards are too weak, such as the Silent card that sends discarded abnormality cards to the opponent.
It is too difficult to discard the card in its current state, and even if it is sent, it does not interfere much, so I would like the card to be more usable as a standalone card.
I think the "send wounding when you damage an opponent" skill is a very good balance.
Another card that I think is too strong is the Time Eater card.
You have to take at least one of them to be at a disadvantage.
I think it would be better to set the cost to 3 and then upgrade it to 2.

・It is hard to narrow down card picks.
Due to the specification of "Relic Deliverer," it is very difficult not to take cards you don't need.
Even if you don't need the card, you have to buy it to find the card you need, which is very stressful.
So, I would like to see a specification that makes it easier to get the card I need. (Such as making it possible to go through the store up to 3 times).
Also, there are too many strikes/defenses and it is difficult to make a combo between cards.
So I would like to see those cards reduced, such as removing 3 strike/defense cards each.

∙ Some potions are too strong.
Some potions, such as fanatic and power potions, seem too strong.
I think these need to be balanced and made weaker.

・Neo bonus, the option to lose the initial Relic and get the Boss Relic is too strong.
Due to the nature of this mod, the choice to get a boss relic is too strong.
The initial Relic does not do much in combat and is completely useless in regards to the Ironclad Relic.
In addition, there are many strong relics that have almost no disadvantages, such as coffee drippers and fusion hammers, and many powerful relics, such as astrolabe and pyramid, which make the boss relic option practically the strongest.
Therefore, I would like you to make the other options stronger and change the current situation where the boss relics are the strongest.

・I would like you to make it possible to fight in a series of battles.
This may be technically difficult, but it is hard to enter the server address each time, so I would like it to be possible to fight again immediately without having to do so.
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Showing 1-6 of 6 comments
佐守  [developer] 18 Nov, 2023 @ 7:45pm 
Nice to meet you. I appreciate your advice and support. I'm not an English native speaker, too. I'm a Chinese user.

the lizard tails don't work.
I changed lizard tails as: The player that die in a battle would lose a lizard tail, double his maximum HP, heal half HP, and then escape. Do you mean that this change did not work in your game?

You can't predict your opponent's next move.
You are right. Currently, players cannot predict the opponent's cards of next turn. In the future, it may show 3 cards that the opponent is about to draw. However, due to the many bugs that need to be fixed, this feature will not be added for the time being.

I can't immediately tell what kind of cards my opponent has in his hand.
This is indeed a problem, as currently players can only tell which hands their opponents have by looking at their cards' tiles. In the future, some tips will be added under the card.

Certain routes are too weak.
A custom feature will be added later. You can set how many rooms you go through to get resources before battle.

Certain cards are too weak/strong.
One of the joys of PVP is that you need to adjust your play to the opponent's card set. For example, after the other player plays a "time warp", you should try to find some cards with high single-card values. Of course, this balance is difficult to adjust at present.

It is hard to narrow down card picks.
It may be that the current channel for obtaining cards is too simple, which causes such problems. When I'm currently playing PVP, I usually don't buy cards in the store that I don't need, so that the next time I go into the store and encounter a card that I want, I still have enough money to buy the resources I need. A refresh of store cards may be added later, but this is not possible for the time being.

Some potions are too strong.
Potions are often used to great effect in combat. I like to buy potions at the store. Maybe we should raise the price of potions in the store.

Neo bonus, the option to lose the initial Relic and get the Boss Relic is too strong.
BOSS Relic Change is a special option that you can select at most once per game from Neow. It's really hard to adjust.

I would like you to make it possible to fight in a series of battles.
To do such a feature may require a central server, but I am only a personal developer and this cost is not something I can afford.
Maybe I should write it in Chinese, but for the sake of ease of viewing, I will write it in English.

I agree with your opinion.
By the way, there seems to be a difference in perception between you and me.
The lizard's tail doesn't work, but in my environment, monsters appear normally when I proceed to the next floor after a battle.
At first, I thought this was a normal specification, but since the card is displayed on the opponent's screen when I play a card, I thought it was a specification that I can't play consecutive games, but after listening to the story, I realized that this is Seems like a bug.

I'm playing with a real-life friend on two computers and using a local connection, so maybe it's a local connection-only bug. Also, I was speaking with the assumption that I would not be able to fight consecutively, so that may have been the reason for the discrepancy.
I apologize if that's the case.
Last edited by しょーとけーき; 19 Nov, 2023 @ 1:30am
佐守  [developer] 19 Nov, 2023 @ 4:34am 
Monsters appear normally when you proceed to the next floor after a battle. When someone enabled other mods such as "Act like it", the problem will occur. In fact, only the basic mod(ModTheSpire, StsLib, BaseMod) and this PVPInTheSpire should be enabled.

I'm apologize for that PVPInTheSpire is not compatible with most of other mods. The problem that the game map become as the normal is a typical problem when using other mods together with PVPInTheSpire.
Sorry, I had "act like it" turned on. I mistakenly thought that I needed that mod. Now you can enjoy this mod even more! thank you.

I'm curious, but I thought that if you drew a card at the end of a turn, you could know what your opponent's hand will be for the next turn.
I don't know much about technology, so I don't know if it's possible, but as I was playing it, I felt like it could be done.
I'm sorry if I said something strange.
佐守  [developer] 19 Nov, 2023 @ 6:48am 
Maybe you want to see the cards that the opponent would draw in the next turn. That function would be implemented in the future. Currently, I'm just busy with fixing the bugs.
Understood. Thank you for your kind response.
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Showing 1-6 of 6 comments
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