Total War: WARHAMMER III

Total War: WARHAMMER III

Lost Calm: Jurassic Normal (updated for Patch 6.1)
Blueslime 3 Jul, 2024 @ 6:26am
Thoughts about balance
Hey Kaiju, thank you for your contribution to balance. After testing I found some problems.
First of all, my native language is not English.These ideas are translated through translation software.I'm sorry if anyone doesn't understand something.

-----

Cherupin Gunner team aka turtle gunner:
Machine guns now only fire one bullet instead of eight. maybe is a bug

In addition, I think the old sniper is more interesting. The lizard man needs high armor penetration and long-range anti-infantry attack.
This unit has been converted back to sniper.

-----

Diuradon(C-beam engine) aka Stegosaurus laser :
I think this dinosaur should be positioned as an anti-large cannon, but the damage of the laser is too low. I think the damage can be compared to the Empire's Light Carriage.Considering that the light carriage has a tracking function and is very effective against large flying units or small single targets, the damage can be increased.

In addition, the explosion damage does not take effect. I guess it is because the explosion direction is 1. This is an old bug.

-----

Crichtonoth(nova engine) aka Kunbarrasaurus big blast engine:
I'm not sure what's wrong with it, but it doesn't even do a quarter of the damage to Skaven slaves as Imperial Mortar.
I don't expect it to be close to the Chaos Dwarf Mortar in terms of attack power, but it should be similar to the low armor-piercing Hell Cannon.
Otherwise, it would be good to expand the explosion range and reduce the attack as a debuff machine.

-----7/4 part2

Judging from the model, I think both Yamiboro and Jeheloq have problems with their positioning.Yamiboro should be a Anti-Infantry heavy cavalry.
Jeheloq should be a Anti-Large(especially for horse cavalry) cavalry.
---

Yamiboro (Riders) aka small dread saurian
As a 16 model unit, the stats are too low compared to the Ogre Rhino Rider.Considering the larger and longer model results in more infantry contact, the stats should be better than the Rhino Rider.

In addition, due to the huge models and dense formations, the models hinder each other. Models blocking each other make it difficult for units to turn and move away from enemies. This makes this unit unsuitable as a shock cavalry. But these characteristics actually fit the model well, so it is recommended to design states based on these features.

I think Yamiboro should be like a fast moving wall. The speed is about 65. Has strong melee defense or high resistance. And reduce the steering speed.Maybe you can enable collision attacks, which fits the appearance of the model lying on the ground, but maybe it will be too strong .
Wild Yamiboro have a higher anti-infantry bonus. After the Yamiboro has a rider, part of the anti-infantry bonus is moved to attack power and weapon power and a large amount of melee defense is added. Because the temple guard's halberd can increase resistance to large attacks and guard Yamiboro 's back, but Yamiboro Riders is still an anti-infantry unit.

The final unit class should be upgraded from III to IV because it has the Temple Guard on its back.

---
Jeheloq (Riders) aka small rex (or Allosaurus)
As a 24 model unit,its condition is too strong.The melee weaponsis almost twice as powerful as the Tomb King's Snake Rider. Some statuses are also on the high side.

According to the model, this unit should be an anti-large unit regardless of whether it has a rider or not. When it has a rider, its anti-power, attack, and defense will be slightly increased. Because I don't think the Lizard Warrior's spear can effectively attack infantry.


-----

To be continued
Last edited by Blueslime; 5 Jul, 2024 @ 3:05am