Space Engineers

Space Engineers

GV Inventory Sorter/Assembly Quota
Possible mod conflict?
I recently started a now save and loaded your mod to test as a replacement for IIM. I'm getting an error that prevents the save from loading it your mod is in the list, but otherwise it loads and is stable. The data in the log is not very helpful in leading my to the conflict, but maybe you can see something that I can't.

====LOG====

2025-03-23 02:09:03.378 - Thread: 1 -> Error: Error during loading session:System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at CargoSorter.CargoSorterSessionComponent.LoadData()
at Sandbox.Game.World.MySession.LoadComponent(MySessionComponentBase component)
at Sandbox.Game.World.MySession.LoadDataComponents()
at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
2025-03-23 02:09:03.378 - Thread: 1 -> ERROR: Loading screen failed
2025-03-23 02:09:03.379 - Thread: 1 -> Exception occurred: System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at CargoSorter.CargoSorterSessionComponent.LoadData()
at Sandbox.Game.World.MySession.LoadComponent(MySessionComponentBase component)
at Sandbox.Game.World.MySession.LoadDataComponents()
at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.<LoadSingleplayerSessionInternal>b__7()
at System.DelegateExtensions.InvokeIfNotNull(Action handler)
at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad()

=====MODS=====

Emissive Letters & Symbols
Better Spotlights [Reduced Cone Haze]
Archan's Medical Panels
AQD - Sleek Corridors
AQD - Reinforced Windows
AQD - Emissive Colors
AQD - Armor Expansion
AQD - Airlock Connectors
UltraWide - Whip's Camera Mod
Tank Tracks over Vanilla Wheels
Tank Tracks Framework & API
Tank Tracks Builder
Space Suit Powerbank
Sneaky Sounds - Quieter Tools
Small Bottles Mod
Sleep Mod
Skallabjorns Military Camera Overlay
Sci Fi Button Images
Rationalised Build Menu
Rebels Gates
Projector Preview - miniature blueprint display + damage status
Piston Head Tools
Personal Shield Generators
Paint Gun - realistic painting for survival + special creative features
Ore Detector +
Longer Hangar Doors
Middle Gate
Leak Finder
HudLcd - Display your LCD text on your HUD!
HUD Compass
Hostile Takeover
Elite Spawn Tools
Colorful Icons
Block Picker
Build Colors
Automatic Ore Pickup
Autofill Bottles
Mod List Builder
Rich HUD Master
Build Info
Build Vision 3.0
Text HUD API
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Showing 1-2 of 2 comments
Merii  [developer] 10 Apr @ 6:18pm 
There's something that has a duplicate type ID. I would have expected that to be an error in SE itself when loading definitions, but I guess not?! I'll take a look.
Merii  [developer] 10 Apr @ 6:26pm 
I pushed an update that hopefully will help, let me know if you still get errors.
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Showing 1-2 of 2 comments
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