Space Engineers

Space Engineers

TVSI-Phoenix Avalon Command Carrier
Tristavius  [developer] 7 Sep, 2014 @ 5:33am
A Big Thank You!
Wow. Just wow. Where to even begin?!

I am absolutely stunned by the number of subs and by the superb feedback over the last week and want to give a huge thank you to everyone who took the time to explore the ship and leave feedback. I've been looking after a sick wife the last few days and last I saw I thought it had reached about the maximum I could expect at 1000 subs; it was quite a shock to see how far things have come.

I’ve had a lot of private messages and so on which I promise I’ll reply to individually as soon as my wife is better but to answer some of the more common questions…

The ship was built entirely by myself over the course of about 4 weeks worth of evenings and weekends. I do not do an enormous amount of planning, and certainly no sketches or drawings and so on. I did however have a rough image in my head and a goal for what the ship would be about. All three of my larger releases have all started with the dorsal bows then worked backwards doing much of the dorsal side before the ventral. My interiors I usually leave entirely empty until the exterior is completed, though in this case as the flight deck was such an important part of the vessel, it was built right from the time I did the mid-ship exterior. My aim over the last few ships has been to start my fleet with ships that follow a consistent style without every just duplicating a feature and I think what I have works fairly well together.

As far as joining corporations and so on, I am actually already a member of Phoenix Shipyards. It was Dark Lord’s work that first got me into ship building and the other guys there also make some superb stuff.

For those who liked the lore, there’s a little more to the story on the Phoenix Shipyards wiki page as just before I released the carrier I wrote a very short story about the merger to fit in with the original Phoenix lore http://www.spaceengineerswiki.com/Faction:Phoenix_Shipyards (also available as a very silly ‘BBC-News’ style article I made when drunk (http://i.imgur.com/2UMyp7n.png)

As for the images, I had never used anything other than MS Paint before! They were all made using GIMP. I will be making a tutorial on the Blueprint on the forums in the near future for anyone interested and may well do so for deck plans too. Although originally they took a bit of time to produce, once I had the templates I can no produce them extremely quickly… the images for the Avalon were only an evening’s work.

Anyway, thanks once again, truly staggered that so many people have enjoyed this and want to extend my thanks to anyone who took the time to rate/comment and to the guys on the forum who helped keep me motivated when designer fatigue began to set in on a few occasions, particularly Dwarf-Lord Pangolin, mattryan72, Xocliw, Tyriosh, gFleka, Sungur, DarkS33d, Agnar and PyreStarite who’s encouraging posts kept me going, and particularly Tyriosh who was first to walk her hallways in the last few days of development.
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Showing 1-7 of 7 comments
Tristavius  [developer] 7 Sep, 2014 @ 5:39am 
And one little bonus image...

The Avalon with a full flight deck... http://i.imgur.com/Iemjmrq.png
jarhead 17 Sep, 2014 @ 5:15am 
Love the Avalon. Found one of your fighters that you left in game and copied it to fill the carrier with 50 of them plus the default respawn 3 ship (was a tight squeez) in the workshop area. have found that the connectors on the flight deck are not connected to the storage network so im not able to reload ammo straight from ship have to carry it from storage to hangar (probly just a mistake in the convayer system) also most of the reactors are not connected to the network
Tristavius  [developer] 17 Sep, 2014 @ 11:21am 
Oh! Now that is very odd! The conveyor should fully extend throughout the ship. Thanks for letting me know, I'll get that sorted - feedback is always appreciated!

I've been away from home the last 2 weeks and will be back in a few days... the last few patches have left all my ships in need of updates, so I'll be doing that as well as fixing a few bugs which have been reported.

Is there actually a figher in the Avalon map?

When I get back I'll be properly releasing the finished version of the fighter (which has snuck in a few places previously) as well as a recon variant of it and a whole new bomber which I completed but didn't have time to release before I left home. Since then I've also built a scout drone and some utility drones... between them all they'll provide a full range of TVSI crafts for the carrier :)
jarhead 17 Sep, 2014 @ 5:57pm 
also you might want to put some landing gear on the craft to keep them from flying around while your moving the carrier. (i put them behind the connector on the fighters i also moved the connector down one space to be even with the bottom of the landing gear and added more armor to the bottom of it) i'll try to upload a screen shot of the mods i made to the fighters so that you can see them. i put a single landing gear in the center of the floor of the workshop area so that it can hold anything that is inside the area (incase they dont have power or landing gear) i am also trying to find a way to get a camera in the recovery tube without blocking anything so that i can see for incase of crashes (komikozee pilots).
Tristavius  [developer] 17 Sep, 2014 @ 9:27pm 
Would be interested to see :) I've always found that the fighters landing gear is more than sufficient to keep the crafts in place under any kind of manivering a carrier is able to do, but other people seem to have trouble - I think it comes down to game engine performance differences. I did want to add a long term solution to the problem, but struggled to find one without modding - kind of hoping future game changes may make a stock solution possible.

The cameras came out on the night I was all set to publish, I more or less threw a few on to fill up the half empty switches but they weren't as planned as much of the rest of the ship... will address that when I give her an update from the last few patches, and I have an idea for the revoery tunnel :D

Again your feedback is much appreciated and glad you're enjoying it even with a few problems!

jarhead 20 Sep, 2014 @ 6:20pm 
to keep the fighters from moving you have to turn off each ones inertial dampeners then shut down the reators after locking the gear (the inertial dampeners still break the fighter free even if the reactors are offline) its a game limitation
jarhead 17 Nov, 2014 @ 11:17pm 
i just read the phoenix bit and my faction sounds like it would be a rival to them "UEMC" aka United Earth Matierials Corperation. but the reason i'm post now is because i was letting you know that i posted a link to your ship in the drone carrier competition and was also wondering if you have made a moded version of this carrier. i am also letting you know that i'm currently playing on a survial server and am building a ship that is going to be close to the same design as this one with a few changes to the size and shape of the hanger, maint bay, flight deck, and the command center as well as some of the other key components (refinery, assembler, main and secondary bridges) i am attempting to make the ship so that i can carry not only fighters but also bombers, grinding ships, welding ships, cargo, passenger, mining, and even at least 4 of the big yellow ships all inside. i may even build in an escape pod area but im not sure yet and am woundering if you have thought about expanding the width of this ship by 1 block (easy to do just use creative mode to remove all the blocks from the area close to center on the ship but not on the center, delete the smaller side, use "M" and "N" to set your mirror so its on the edge of the blocks and make a mirror of the ship [you might have to use setoolbox] then past the mirror to the main section so they are connected) for the top door on the hanger just remove every other block and replace so that it looks like teeth so that the 2 sides interlock (or if you have the ship taken apart then you could even go out 2 blocks wider and ajust the pistons)
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