Panzer Corps 2

Panzer Corps 2

AO-Redone
Grondel the 10/10  [developer] 10 Feb @ 7:09am
Update 10.02.25
Changelog

V. 1.3

- Fixed the victory condition bug in Brest-Litovsk (AO 1939)
- New revision for AO 1940

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-- AO 1940 --
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- Heavy map editing/polishing/naming for almost all scenarios (only Eben Emael/Hannut path untouched)

- Added Grondel's random hero script, reserve script, capture airfield script and reinforce aircraft script

- Added elite objectives in many scenarios

- FORNEBU - I do like the vanilla scenario but I always thought it was somehow incomplete, also because it is the only vanilla scenario dedicated to the Norwegian part of Operation Weserubung. In my first review I added the Lillehammer scenario from Grondel' GC Remake Campaign to fill the gap and I have now greatly expanded this one to start the new campaign. The map has been almost completely redone, enlarging it to the east in order to faithfully cover Oslo and its fjord, adding many details; unfortunately, despite the expansion in scale, it was not possible to keep the same layout for the tiny island of Oscarsborg, indeed some of its defenses were moved (but this is historically accurate) to the heights of the nearby island of Haoya. The challenging elite objective of capturing the Norwegian Royal Palace and Parliament grants you the usual German prototypes (19 Bf110C6 and 29 Ju87R) and the powerful fighter-bomber hero Helmut Lent - an obvious choice, given that his grounded Bf 110 is one of the "main characters" of the mission - who features Exterminator and Readiness traits and +3 Ini, +2 AA and +3 AD (also keep in mind that fighter-bombers have the HitAndRun trait in fighter mode)

- LILLEHAMMER (from Grondel' GC Remake Campaign) - just some tweakings for the terrain of the map and not much more for this one. Capturing the town of Mesnali triggers the chance to acquire for 500 prestige a Neubaufahrzeug led by tank hero Oberleutnant Horstman (Readiness, Reduced Slots, +1 Speed and from this version +2 HA). Also no elite objective here.

- UNDISCLOSED LOCATION CZ - again just some tweakings for the map (which by the way is not good, but for once we can overlook this) here. Also on turn 5 you have the chance to recruit artillery hero Elsa Kloss for 3 CPs (+3 Ammo, +1 Range and from this version Combat Luck and Reduced Slots traits)

- NORTH NETHERLANDS - I like the Valkenburg Raid vanilla scenario but after playing it some times I felt like it was too simplified. In fact, I believe the developers were somehow forced to simplify the map so much to make such a scenario possible keeping in mind the limitations of the game mechanics (particularly on aircraft movement). As the new name of the scenario itself suggests, all of this has changed quite drastically with the new, much larger map. It is way more accurate and rich in detail, but at the same time requires a different dynamic in terms of gameplay. The destruction of the grounded Dutch planes has been removed from the equation, but your paratroopers remain absolutely essential for seizing the objectives, which by the way are much more difficult to conquer. Don't be particularly surprised for example at the difficulty of the elite objective (to secure both sides of the Afsluitdijk), given that the Germans historically failed to achieve it. In any case the reward for it, in addition to 1500 prestige and some German prototypes (19 PanzerIIIG and 29 Ju87R), could obviously be only a new Fallschirmjager gift unit

- THE HAGUE (originally from Grondel' GC Remake Campaign, replaces Grebbeberg scenario) - I remade this map as well to keep the same scale of North Netherlands. The area around the Noordereiland at Rotterdam is clearly overextended, but this is intended as historically it was a crucial point of the battle. In general, you have to expect a tough scenario with a number of Dutch elite infantry units (especially Marines) to defend The Hague and Rotterdam, where keeping alive your Fallschirmjagers will be troublesome but not impossible. The elite objective (to capture both Dutch Royal Palace and Parliament) rewards you with 1000 prestige, some German prototypes (19 15cmNblwf41 and 19 Bf109F) and infantry hero Rudolf Witzig (+2 Ini, +1 Speed, +1 GD, Butcher and Readiness, so -1 Speed and +1 GD than AOredone 1.0, also he gains Readiness trait)

- SEDAN - once again this was one of the "saved" vanilla maps but this time I decided to remake it. So now you have a bigger map with a much more detailed area of Sedan and Charleville-Mezieres. I have added Belgian units to defend their own part of the map (don't know why vanilla has only French ones) and therefore now the French armies are stronger as they are completely regrouped in the Sedan sector. Anyway the bonus objective of seizing Sedan is not so difficult, while the elite one (to capture Charleville-Mezieres) is quite harder and grants you 500 prestige, some French elite equipment (15 CharB1 and 20 SomuaS35) and another StuGIIIB gift unit

- ARRAS - the map has been reworked for accuracy reasons, changing some terrain and adding more details. A small number of French units has been added (as they took part to the battle, even if with a very limited role) and the BEF has been a bit strengthened (for example garrisoning the victory objectives around Arras), while you are now supported by elements of the Totenkopf Division (historically accurate). No changes for the prestige sink (you can trade half your prestige for 7 CPs), while the difficult elite objective (to destroy the BEF Headquarters) rewards you with the usual German prototypes (19 PanzerIIIH and 14 Bf109F) and Totenkopf antitank ace Ernst Dehmel (+1 Ammo, +1 Speed, +2 GD, Tank Killer and Double Support)

- LILLE - again with the aim of "saving" the vanilla map, in my first revision I left out several errors. This time I corrected them keeping the map more or less the same size, although the positioning of the cities and of the French troops, as well as the type of terrain, have been significantly modified. The result is a more urban warfare scenario, probably more challenging than the original one, while the elite objective (to destroy all French units) grants you a major load of French tanks (20 CharB1, 25 SomuaS35 and 30 AMC35) and 17 15cmNblwf41 German prototypes

- DUNKIRK - the map has been completely redone to gain much more accuracy, but there are several news also from the gameplay point of view. Historical premise: the Berlin "halt order" was no longer operational on May 28, 1940 (start date of the scenario). Therefore the compromise between history, gameplay and "vanilla spirit" (air battle only) I came up with is the following: you still only have air core units but now you can also rely on auxiliary ground forces; in fact, without them it would be impossible for you to reach at least the main objective of capturing Dunkirk, so you are called to manage them as best as possible. In addition, because of the enlargement of the map, the British fighters spawn zone has been repositioned close to the Dunkirk airfield (otherwise they would pose no real threat). At start you can get fighter hero Heinrich Bar (+1 AA, Double Attack and from this version +1 Ini and Evasive replacing Famous trait) for 7 CPs. Finally the elite objective (to destroy at least 6 destroyers) will reward you with some German prototypes (11 Bf109F and 14 Bf110C6) and heavy bomber hero Gerhard Renz (+4 NA, Lethal Attack, Fast Rebase and from this version +2 AD)

- ABBEVILLE - the map has been reworked for greater accuracy, but the gameplay should be not very different from vanilla. At turn 2 you receive the 88mmFlaK18SflAT antitank unit as in AOredone 1.0 (no changes here), while the elite objective (to destroy both BEF and French HQs) gets you a FlammpanzerII gift unit and some allied heavy tanks (20 CharB1 and 20 MatildaII)

- NEUFCHATEAU - once again the map has been completely redone for a much bigger scenario with a lot more French units on the field. Unlike my first review of AOredone, capturing Verdun has now become the elite objective (and it will be harder to seize it), giving you 1000 prestige, a 280mm K5 rail artillery gift unit and some German aircraft prototypes (14 Bf109F and 15 Do217E). Obviously the sooner you conquer Verdun the sooner you will have the K5 at your disposal which can then be very useful for subsequent objectives

- LYON - new scenario to end the French campaign. It should be quite easy with a lot of prestige for the taking, as the French have just a token air force to rely on (historically accurate) and that's why you'll have neither the capture airfield script nor the reinforce aircraft script in this one. Seizing the not so difficult elite objective (to capture at least 90 French flags) you'll be rewarded with just a final replenishment of the main French vehicles (9 Char 2C, 15 CharB1, 20 SomuaS35 and 25 Panhard178). Also no bonus objectives in this scenario

- CHANNEL ISLAND TRAINING - only minor tweaks to the map here, a couple more of core units deployable and one more turn available for the training. Moreover you may capture the Jersey Airfield in order to train some aircraft as well

- DOVER - Just some adjustments to the map here, like for example the new more accurate location of Calais and its boarding area. Also the prestige reset choice not firing at start has been fixed (it is set just like vanilla to 8500 for 9 CPs). Finally no elite objective in this scenario

- BRIGHTON - again only minor tweaking for the map, on which I worked a lot in the former review. Anyway there are some news regarding gameplay for a scenario that, as many of you surely know by now, is very important in the evolution of your campaign. The reason is that whoever manages to successfully defend the main vessels of the German fleet during the Sea Lion scenarios will obtain a campaign bonus (like the AO Spain ones) which will materialize later. Therefore for the key sea battle against the Royal Navy the submarines support for the German Fleet has been confirmed (still triggered by air proximity), adding also an elite objective (to destroy the HMS Fleet) for which you can get a Fw190A gift unit and some German aircraft prototypes (19 Bf109F4 and 25 Do217E). However, since I couldn't forget about the ground battle, an elite objective was added for this one too (to capture the city of Crawley), rewarding you with 1500 prestige and some German prototypes (25 PanzerIIIJ, 15 PanzerIVF and 19 Wurfrahmen40). Final note: be aware of the dreadful firepower of the British capital ships in bombard mode (with double attack); exposing your army to it will probably lead to a lot of survivor or more awards but also to a pretty good prestige drainage for you

- EPSOM - once again only some adjustments to the map (reworked in the former review) and also for gameplay here. As in AOredone 1.0 the fundamental West Aerodrome campaign bonus is little more difficult to gain, therefore the only real new thing is the elite objective (to capture all victory hexes), for which you get an handful of German prototypes (15 PanzerIIIJ, 25 PanzerIVF and 14 Bf109F4) and a sIG33IISf gift artillery unit

- PORTSMOUTH - I have fixed some mistakes of my first review of the map, also activating the neutral part of it (don't know why it was set like that in vanilla tbh). As for gameplay, again the only new thing is the not so difficult elite objective (to raid Chichester and Selsey), for which you can gain 1500 prestige and a number of German prototypes (25 37mmPak36Sf, 25 Panzerjager35R, 19 DickerMax, 19 Bf110E and 19 Ju87D3)

- PINDUS - the map has been slightly reworked to fix some mistakes of my first review. Its size is more or less the same but the new positioning of towns/troops could affect the gameplay. At start you'll have the chance to upgrade for free your Italian CTV Infantry and M11-39 tank, if you still have them in your army, respectively to Italian Infantry and M13-40 models. Finally the elite objective (to raid the city of Ioannina) grants you 500 prestige, some Italian equipment (35 AB40, 29 L6-40, 29 MC200Saetta and 25 SM79) and mountain infantry hero Eduard Dietl (+2 Ini, +1 Speed, +1 SA, Alpine and Leadership, no changes from AOredone 1.0).

- VALONA - only very minor tweaks for the map here. At start you have the chance to use your remaining CPs to get some interesting Italian equipment (with more than 8 CPs you get 35 20-70quadruploAA, 35 L6-40Lf and 35 100mm100-17, no changes here) while at turn 3 it comes the time to collect the campaign bonus obtained in the Sea Lion scenarios (if any): you can recruit air defense/antitank hero Artur Volz (+1 Ammo, FastLearner, FastDeployment and QuadripleGun) and/or artillery hero Friedrich Wilhelm (+1 Ammo, +1 Range, FastLearner and FastDeployment), where the only change compared to AOredone 1.0 is the +1 Ammo for Volz. The elite objective (to raid the town of Argirocastro) grants you 500 prestige, an Italian Alpini gift infantry unit and some German aircraft prototypes (19 Bf110F, 15 Bf110E and 14 Ju87D3). Finally no capture airfield script in this scenario.
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Showing 1-11 of 11 comments
Pega 11 Feb @ 2:14am 
Thanks a lot!
Question: What is necessary to get the campaign bonus at valona?
Let the ships survive at brighton gets one hero, as i see. What else?
Thanks in advance.
Grondel the 10/10  [developer] 15 Mar @ 2:20pm 
Originally posted by Wolnigree:
Question: What is necessary to get the campaign bonus at valona?
Let the ships survive at brighton gets one hero, as i see. What else?
Thanks in advance.
the ships relevant for the heros are:
Blücher, Graf Zeppelin, Admiral Scheer, Bismark and Admiral Hipper
if u save 2-4 of them u get 1 hero and if u save all 5 u get 2.

sers,
Thomas
at LILLE there is a single Minefield in the top right corner of the map it seems that this minefield is outside of the map, but can be attacked from units
Grondel the 10/10  [developer] 19 Mar @ 5:00am 
Originally posted by Wolfenguard:
at LILLE there is a single Minefield in the top right corner of the map it seems that this minefield is outside of the map, but can be attacked from units
that minefield is needed for respawning planes AI. just ignore it.

sers,
Thomas
na no ignoring ^^ is needed for the elite mission ^^
Andrea69  [developer] 20 Mar @ 1:19pm 
Hello Wolfenguard, the elite objective in Lille has some problems that will be fixed in the next update. If you want a quick fix go to https://www.slitherine.com/forum/viewtopic.php?t=115857&start=80, here you will find two Lille fixes to be applied, but for them to be effective you need to restart the scenario
Grondel the 10/10  [developer] 21 Mar @ 7:51am 
Originally posted by Wolfenguard:
na no ignoring ^^ is needed for the elite mission ^^
the "Kill all objective" does not include Bunkers and mines the last time i checked how it works. unless they ninja patched it, ur fine ignoring it.

sers,
Thomas
jira77 24 May @ 1:56am 
Originally posted by Grondel the 10/10:
Originally posted by Wolnigree:
Question: What is necessary to get the campaign bonus at valona?
Let the ships survive at brighton gets one hero, as i see. What else?
Thanks in advance.
the ships relevant for the heros are:
Blücher, Graf Zeppelin, Admiral Scheer, Bismark and Admiral Hipper
if u save 2-4 of them u get 1 hero and if u save all 5 u get 2.

sers,
Thomas


Hi Thomas, I have saved Graf Zeppelin and Bismarck (both ships present on the end of the Brighton scenario), but didnt get the hero in turn 3 in Valona... Any idea what to do? Thank you!
Grondel the 10/10  [developer] 24 May @ 2:06am 
Originally posted by jira77:
Originally posted by Grondel the 10/10:
the ships relevant for the heros are:
Blücher, Graf Zeppelin, Admiral Scheer, Bismark and Admiral Hipper
if u save 2-4 of them u get 1 hero and if u save all 5 u get 2.

sers,
Thomas


Hi Thomas, I have saved Graf Zeppelin and Bismarck (both ships present on the end of the Brighton scenario), but didnt get the hero in turn 3 in Valona... Any idea what to do? Thank you!
Seems there is a typo in my earlier post. i´ll try again. :)

Blücher + GrafZeppelin + AdmiralScheer + Bismarck + AdmiralHipper are the ships in question.

If u save more than 2 u get 1 hero (3-4 ships saved)
If u save all 5 u get 2 heros.

sers,
Thomas
jira77 24 May @ 1:34pm 
Originally posted by Grondel the 10/10:
Originally posted by jira77:


Hi Thomas, I have saved Graf Zeppelin and Bismarck (both ships present on the end of the Brighton scenario), but didnt get the hero in turn 3 in Valona... Any idea what to do? Thank you!
Seems there is a typo in my earlier post. i´ll try again. :)

Blücher + GrafZeppelin + AdmiralScheer + Bismarck + AdmiralHipper are the ships in question.

If u save more than 2 u get 1 hero (3-4 ships saved)
If u save all 5 u get 2 heros.

sers,
Thomas

Ok its clear now. Thank you for the info and for the great mod.
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Showing 1-11 of 11 comments
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