Panzer Corps 2

Panzer Corps 2

AO-Redone
Grondel the 10/10  [developer] 12 Dec, 2024 @ 2:39am
Update 12.12.24
V. 1.2

- Fixed the victory hex bug in Teruel (AO Spain)
- New revision for AO 1939

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-- AO 1939 --
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- Heavy map editing/polishing/naming for almost all scenarios (only Lvov/Wlodawa path scenarios untouched)

- Added Grondel's random hero script, reserve script and capture airfield script in every scenario

- Added elite objectives in many scenarios

- CZECHOSLOVAKIA - the map has been completely redone for more accuracy, adding many details. However the main change here refers to the scenario concept: the bonus objective of killing zero Czech units has been limited only to the Czech border garrisons, easily recognizable because they are auxiliary units labeled as "CA Border Units". Ultimately, caution is only necessary for victory objectives close to the German-Czech border (but still keep an eye out for random suicide attacks), while you can use the rest of the map to gain experience for new units in your army, for example infantry ones. For the challenging elite objective (capturing Czech Key Factories and Airfields) you get recon hero Eberhard Schlepple (+1 Speed, +2 SA, Aggressive Counterattack and Evasive) and some German prototypes (20 PanzerIIIF and 20 PanzerjagerIB). Finally the capture airfield script is not active here.

- SARREGUEMINES - only few tweaks for the map (slightly enlarged eastward, fixing the position of Bliesbruck) and the gameplay, with some more French units in order to not have undefended key hexes. Also at start for 5 CPs you get tank/anti-tank hero Albert Kerscher with +1 Speed, +3 Ini, Precise Optics and Tank Killer (so +1 Speed, no Famous and Aggressive Counterattack compared to AOredone 1.0). Finally no elite objective here.

- WARNDT FOREST - just a few tweaks for the map and not much more for what I consider another good vanilla scenario. Again no elite objective here

- ORENTHAL - many more changes here. The map has been slightly extended eastward and upgraded in accuracy, adding some more rivers which can definitely have an impact on gameplay; in addition the village of Orenthal has been repositioned eastward and its defences have been a bit strengthened (but also the reward for the hidden cache has been increased as now you get 7 CharB1 and 10 SomuaS35). Also some more French units have been added across the map. The elite objective (destroying all French units but the Orenthal defenders and the French static defenses, recognizable as auxiliary units and by a different camo scheme) grants you a Bf110C3 fighter-bomber gift unit and some more German prototypes (19 Bf109E3 and 19 Ju88A)

- FORBACH - once again just some tweaking to the map for this nice little optional scenario, but the result seems somehow easier than vanilla. Also activated the capture airfield script and no elite objective here.

- SAARBRUCKEN - looking at the vanilla map scale, this should be a more urban warfare focused scenario. The changes made on the map go in this direction, hopefully without distorting the spirit of the vanilla scenario. At start you can recruit infantry hero Oleh Dir for 6 CPs (+2 Ini, +2 Speed, Precise Optics and Low Profile, which replaces Famous of Vanilla/AOredone 1.0). Finally the difficult elite objective (destroying all French Auxiliary Units) gives you a Fallschirmjager gift unit and once again some German prototypes (15 Bf109E3 and 15 PanzerIIIF)

- BZURA - I worked a lot on this map in my previous revision, so only minor changes this time. Main ones refer to the Polish units: some have been repositioned according to the map changes and some have been upgraded with the new ones of Fall of Poland DLC. The challenging elite objective (capturing Plock and Wyszogrod) grants you a brand new StuGIIIB gift unit (StuGIIIA would be a better fit but it is currently out of the equipment file, anyway they were very similar) and another refill of German prototypes (19 PanzerIVD and 15 PanzerjagerIB)

- MODLIN - the map has been reworked as in my first revision I did some scale mistakes that now should be fixed. Also, like for Bzura, some Polish units have been repositioned or upgraded. At start you still receive the Armoured Train gift unit as in vanilla and soon after the early Rudel with his strategic bomber as in AOredone 1.0, nothing changed here. The elite objective obviously could not be other than capturing the Modlin Fortress, a very difficult task for which you can get 3000 prestige, the usual German prototypes (19 Bf110D and 15 Ju88A) and most of all the powerful artillery/air defense hero Robert Martinek (+2 Ammo, +2 GD, Lethal Attack and Reduced Slots)

- BREST LITOVSK - in my first review I tried to "save" the vanilla map but since I wasn't satisfied with the result this time I completely redid it, enlarging it and increasing the Soviet presence in the east. The Polish armies have also increased considerably (and upgraded as in previous scenarios), so the elite objective of completely destroying them may prove more difficult than it seems at first glance. In any case, its reward is just a refill of your main German prototypes (11 PanzerIIIF, 15 PanzerIVD, 11 Bf109E3 and 15 Bf110D)

- WARSAW - this was another "saved" map in my first review, but after some further editing I decided to keep it. The main change from the gameplay point of view concerns the four historic bridges over the Vistula, which now are present since they were never destroyed until the German retreat from Warsaw in Jan '45. Such a change clearly affects the difficulty of the scenario, in fact it is very likely to make it easier, so as compensation the Polish defenses have been strengthened. Also at start you can recruit the recon version of Micheal Wittman, who then begins his career within your army (no changes on him from AOredone 1.0), while the elite objective of destroying all Polish structures (which once again sounds easier than it actually is) grants you a collection of top Polish equipment including prototypes (25 7TPjw, 19 14TP, 19 PZL50Jastrzab and 19 PZL38Wilk)

- SPOILS OF WAR (from Grondel' GC Remake Campaign) - just some tweakings for the terrain of the map and not much more here; I hope you still have many captured or prototype tank destroyers because you'll need them badly in this one, especially if you happen to try the final stage of the challenge. Also no elite objective here.

- UNDISCLOSED LOCATION EP (renamed scenario from Grondel' GC Remake Campaign) - again only very minor tweaks to the map; also increased a bit the available core slots

- RAATE ROAD - only some naming and few map tweaks for this little but interesting scenario, the first one with the aircraft reinforce script activated

- TAIPALE - naming properly the map has been rather difficult but in the end some results were obtained, even if this meant a different positioning of almost all villages and towns. By the way the scenario with its aircraft reinforce script is still difficult and features a quite challenging elite objective (capturing all three Russian Camps), for which you get a collection of top Soviet equipment (19 T28, 19 BT7, 25 BA10, 15 AT1 and 15 SU5_2)

- DENMARK - A lot of work here redoing the vanilla map, which is just a nice postcard and not much more (also its eastern part is clearly out of scale). As with Catalonia before, I wonder if it's worth the effort for a campaign finale like this, which instead seems like a rather transitory scenario, but again it could be useful in future campaigns. Anyway at start, like Madrid 1939 in AO Spain, you have the chance to exchange your remaining CPs for another collection of Soviet vehicles: if you have at least 14 CPs you get 40 KV2TNK, 25 T28, 19 OT133 and 15 GazAAMG-AA (again no more Russian aircraft); in addition, like AOredone 1.0, future superhero Hans-Ulrich Rudel leaves your army (no changes here). Finally the elite objective (believe it or not, it will be difficult to catch in time all the Danish flags, and probably the main challenge will be the map itself) will grant you a powerful Danish Royal Guards gift infantry unit
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Showing 1-12 of 12 comments
Grey Ghost 13 Dec, 2024 @ 10:59pm 
I'm experiencing a few changes that I'm unsure were intentional. I just began Op Zweihander and noticed that E-75's are gone from the store, the Gustav and K5 railway gun's ranges were reduced from 10 each to 6 and 4 respectively, and the Storch and fighters now have reduced ranges. Just wanted to point this out. I've been loving the new campaign!
Andrea69  [developer] 14 Dec, 2024 @ 3:33am 
Hello Grey Ghost, possibly something has been messed up with the equipment file with our latest update, will check it asap. As a quick workaround activate the PC1 remake Mod from the Mod Manager (if you do not have it, subscribe to it), its equipment file is surely updated... this should solve your problem
Last edited by Andrea69; 14 Dec, 2024 @ 3:50am
chjaurey 14 Dec, 2024 @ 8:45am 
I think the bug on the Teruel victory hex is still active. I just finished the scenario with a defeat even though the hex is Nationalist, with no Republican forces in sight.
Andrea69  [developer] 14 Dec, 2024 @ 10:01am 
Hello chjaurey, afaik that bug has gone, for wiping it out after installing the patch you have lo load a save from the previous scenario and restart the campaign from that point. Anyway I’ll check it
Last edited by Andrea69; 14 Dec, 2024 @ 10:09am
Wolnigree 15 Dec, 2024 @ 1:28am 
Hello, great work and fun again.
At Orenthal, there is no punishment in killing bunkers. So better say: Elite means killing everything that can move.
At Forbach, fighting between red and blue begins immidatly because AI moves to conquer flags.
Greetings
bernreiter 16 Dec, 2024 @ 12:29am 
At the start of Czchechoslavakia I have 5 recommendation points, but gave up to do the bonus mission. These suicide border patrol infantry keep attacking my full strenght unit although they only have power 1 or 2. At the start of SARREGUEMINE, I suddenly have 0 recommendation points, so no special hero for me?
When starting Bzura, I don't get a new (random) hero. When playing, I have the error "Script error:Trigger function OnReserve not found".
Andrea69  [developer] 16 Dec, 2024 @ 1:49am 
Hello bernreiter, for the special hero in Sarreguemines you are forced to get the bonus objective in Czchechoslavakia (just like vanilla), so you have to find a way to manage the suicide units,.. I'll have a deeper look at Bzura, at first sight the files seem ok to me
Wolnigree 16 Dec, 2024 @ 3:04am 
Same script error at starting Bzura here, too.
Andrea69  [developer] 16 Dec, 2024 @ 3:28am 
Ok guys I found the "bug", a very simple stupid copy-paste error... we'll post an update later today, sorry for the inconvenience
✪ grovely 29 Dec, 2024 @ 4:26am 
Hello, I just finished the mission SAARBRUCHEN and the elite objective was impossible to do. So from what I could figure out only the bridge engineers counts towards the elite objective and there was only a total of 7 through the entire mission. Cleared the entire map and still only got 7/20 in progress towards the elite mission. Is there something im missing?
Andrea69  [developer] 29 Dec, 2024 @ 9:35am 
Hello grovely, for the elite obj you need to destroy all French Auxiliary Units and this means not only the bridge engs but also the bunkers and the inf units guarding the French spawn zones
✪ grovely 29 Dec, 2024 @ 10:34am 
Originally posted by Andrea69:
Hello grovely, for the elite obj you need to destroy all French Auxiliary Units and this means not only the bridge engs but also the bunkers and the inf units guarding the French spawn zones

I see, thank you very much for the response! Didnt even think about that... Well thanks for a great mod. I really like the idea of elite objectives and I hope its something you will eventually add for all the campaigns.
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