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Adding all these maluses might shape army composition and playstyle in a true skill "tree"... but the skill paths converge, not to mention that you can't put multiple points into a single skill at one time, meaning you must, by necessity, spread out your points anyways. With the maluses being quite dramatically overtuned, this leads to characters that are mostly just not very good at most everything. Governors (for example) are so incredibly bad that, for any single-province start, it is functionally impossible to avoid a revolt if you appoint a governor since they're adding public order penalties as high as -7, as well as at least -5% tax rate.
I have no idea if it's possible in Attila, but couldn't you make meaningful choices by fanning out the skill tree into an actual "tree" shape, and just locking certain skills when you make choices? As it stands, when a character levels up I'd rather just not spend most of their points at all.
https://imgur.com/a/p3CtAOH
https://imgur.com/a/p3CtAOH
As you gain this through being max level and then wining multiple battles etc but idk how this will connect with Terminus and other mods as i use Terminus and Radious together.