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Some requests for discussion:
-De jure casus bellis are very cheap compared to the other casus bellis now, can their cost be increased to 500/county, 1000/duchy.
-Call Ally prestige should be increased for offensive wars and a cost for defensive wars, a doubling from current levels would be a good start IMO.
-Faiths other than muslim should have cheaper (15%?) Casus belli as they dont have access to house CB reduction mechanic.
-Can you give the AI extra man at arms slot? so they can be more strong.
Hey mate, these are all good things to add next update except this "faiths other than muslim should have cheaper" i cant add this because its up to muslims that they choose low unity or high unity, if they choose low unity they get cb reduction but if they choose high unity they got another bonuses. Its kinda balancing you know, christians have already reduced casus belli cost default.
But other things you mentioned are very good especially call ally prestige cost. Thanks a lot i will definitely add these in next update ^^
I always pick those perks for easy Gold as these perks are easily obtainable.
"It is MY Domain" perk gives you money in exchange for tyrrany/opinion malus/county popular opinion malus.
"Golden Obligations" perk gives you Gold in exchange for using hooks, which are easily obtainable through spymaster "Find secrets" task.
Possible nerf scenarios for "It is MY Domain" perk:
- move the perk down the tree, the same way you did with "Meritocracy" and "Bellum Justum".
- increase the cooldown for "Extort Subjects" decision.
- decrease the amount of Gold gained from "Extort Subjects" decision.
Possible nerf scenarios for "Golden Obligations" perk:
- move the perk down the tree, the same way you did with "Meritocracy" and "Bellum Justum".
- increase the time for spymaster "Find secrets" task to complete.
- reduce the chance of spymaster learning a secret while performing the "Find secrets" task.
- decrease the amount of Gold gained from "Demand Payment" character interaction.
Thank you for this awesome request, i'll do this on next update.
If you have any other requests, you can tell before the next update.
Hey mate, I tried hard to add call ally prestige cost but I just couldn't do it. Still trying to find a way to do that, dont worry ill add your requests. If you have any other request i can add them too with next update.
(I don’t understand much English, so I used Google Translate, which may look a little strange)
ACTIVE_TRAIT_CHANCE_ACTIVE_ACTIVE = 8
ACTIVE_TRAIT_CHANCE_ACTIVE_INACTIVE = 5
ACTIVE_TRAIT_CHANCE_ACTIVE_NONE = 4
ACTIVE_TRAIT_CHANCE_INACTIVE_NONE = 2
INACTIVE_TRAIT_CHANCE_ACTIVE_ACTIVE = 15
INACTIVE_TRAIT_CHANCE_ACTIVE_INACTIVE = 10
INACTIVE_TRAIT_CHANCE_ACTIVE_NONE = 8
INACTIVE_TRAIT_CHANCE_INACTIVE_INACTIVE = 5
INACTIVE_TRAIT_CHANCE_INACTIVE_NONE = 2
TRAIT_REINFORCEMENT_CHANCE = 0.1
and vanilla values:
ACTIVE_TRAIT_CHANCE_ACTIVE_ACTIVE = 80
ACTIVE_TRAIT_CHANCE_ACTIVE_INACTIVE = 50
ACTIVE_TRAIT_CHANCE_ACTIVE_NONE = 25
ACTIVE_TRAIT_CHANCE_INACTIVE_INACTIVE = 10
ACTIVE_TRAIT_CHANCE_INACTIVE_NONE = 2
INACTIVE_TRAIT_CHANCE_ACTIVE_ACTIVE = 150
INACTIVE_TRAIT_CHANCE_ACTIVE_INACTIVE = 100
INACTIVE_TRAIT_CHANCE_ACTIVE_NONE = 75
INACTIVE_TRAIT_CHANCE_INACTIVE_INACTIVE = 50
INACTIVE_TRAIT_CHANCE_INACTIVE_NONE = 25
TRAIT_REINFORCEMENT_CHANCE = 0.2
So i reduced all of them. Previous version of the mods "INACTIVE" values was like that:
INACTIVE_TRAIT_CHANCE_ACTIVE_ACTIVE = 130
INACTIVE_TRAIT_CHANCE_ACTIVE_INACTIVE = 80
INACTIVE_TRAIT_CHANCE_ACTIVE_NONE = 50
INACTIVE_TRAIT_CHANCE_INACTIVE_INACTIVE = 35
INACTIVE_TRAIT_CHANCE_INACTIVE_NONE = 25
I lowered the active chance but did not touch inactive, now I also lowered the inactive with the last update because when I lowered the active chance, inactive remained too high compared to active. I will gather all information like that to one txt file at future, there are tons of changes like that.
I didn't understand what you mean by "prestige costs of getting courtiers married" there is no cost of that that i know. The other problem is a base-game problem too(Courtiers dont seek out their own marriages). I'm trying not to add new core mechanics with this mod because my aim is to rebalance and fix base game mechanics as the game allows. But like i said i will take a look at the legitimacy values on the next update of the mod. Thank you for feedbacks, the feedbacks improving this mod. ^^
Ah I figured it out my bad, found out that it was because my vassal had Marriage Favor in their contract with me so anyone they married that wasn't my family caused a penalty for prestige.
and almost every woman-ruler could be imprisoned cause of cheating even with chaste trait and their titles can be revoked