Arma 3
121 USASOC Sniper Rifles Pack
visco  [developer] 20 Nov, 2023 @ 12:22pm
Feedback/Bug Report
Thread for feedback, bug reports or suggestions. Please keep it civil
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Showing 1-11 of 11 comments
krzychuzokecia 1 Dec, 2023 @ 6:16am 
I've encountered a somewhat annoying occurance with your scopes - it is possible to change the "vanilla style BDC zero", while trying to dial in the ACE scope turrets. This, naturally, means that even though you have dialed the value from rangecard, you will be off because the drop won't be calculated from initial zero (IIRC 100 meters by default in ACE).

It can happen in two ways:

1. When using [PGUP] and hitting max adjustment on the turret (for example 24 on NX8), next press of button will change BDC zero from 100 to 200. You may not even notice it (if you decided to hide vanilla UI in ACE options), but it happens, and your shot will hit low;

2. When using additional combination to change turret adjustment in ACE that utilizes mouse scroll wheel (for example [CTRL]+scroll), your BDC zero will change along with turret clicks. Leading to very, very off zeroing, since dialing 1.5 on turret requires 15 "actions" of scroll wheel, which means setting BDC to 1500 meters.

I've seen this behaviour in other 3rd party scopes (mostly from NIArms/Toadie2k) - it probably stems from the fact that those scopes are configured to work with vanilla A3 BDC adjustment system. However looking at how ACE does their configs (and how RHS set up scopes in the RHS-ACE compat) it seems that proper way for scopes to work with ACE turret adjustments is to have their zero fixed at 100 meters and nothing else.

Since your pack is made with ACE in mind, I suppose ditching the vanilla BDC values won't hurt.
visco  [developer] 2 Dec, 2023 @ 10:20am 
@krzychuzokecia thanks for reporting this, I'll look into a fix
Killer_Wolf 12 Jan, 2024 @ 9:31am 
The rifles do not accept the M8541A + AN/PVS - 27 scope. They accept other RHS scopes, but they do not accept just the one I mentioned.

I believe it is some variable that is making it impossible to place this crosshair.
visco  [developer] 14 Jan, 2024 @ 1:16am 
@Killer_Wolf thanks for bringing it up - I see that the RHS M8541A + AN/PVS-27 scope works on vanilla DMR/Snipers too so the fix will probably be to inherit from the same optics rail class instead of whatever default one I am using (you can see that other non-DMR rifles also can't take the scope). Will include this in the next update
Haruna Ryou 14 Jan, 2024 @ 5:11am 
The Mk.22 have a 27 inch barrel with 1:9.4 twist rate for .338 in real life (although it is firing norma magnum not lapua irl). In game it is only 24 inch/ 1:8 twist. This cause the reduced muzzle velocity and reduced range on the rifle.

Also, would be nice to get ACE .338 norma magnum for the rifle too.
Last edited by Haruna Ryou; 14 Jan, 2024 @ 5:12am
visco  [developer] 17 Jan, 2024 @ 10:40am 
@Haruna Ryou - Thanks for compiling this, I'll incorporate those parameters in the next update along with the ACE .338 NM ammo. I am also in the process to using another MRAD model with MLOK rails instead of what we currently have
visco  [developer] 17 Jan, 2024 @ 10:41am 
I am aiming to push along updates to the MRAD (along with the replacement scopes/clip ons) by end of Jan
Kris 18 Jan, 2024 @ 8:50am 
Every attachment is named like [this], is there a possibility for you to remove the [ so that the attachments gets listed below <Empty> in the arsenal and doesn't automatically get put on all the other guns one might click through while in the BI arsenal? This would be greatly appreciated.
Last edited by Kris; 18 Jan, 2024 @ 8:51am
Prv. Parts 26 Jan, 2024 @ 9:41am 
Issue zeroing scope using AtragMX
Haruna Ryou 26 Jan, 2024 @ 6:21pm 
Originally posted by Prv. Parts:
Issue zeroing scope using AtragMX
you need to create your own ballistic profile
CheySharp 28 Jan, 2024 @ 10:44am 
So i noticed the new update amazingly done with the PVS attachments for the rifle the only downside atm is i rather carry 2 scopes at the moment then 1 Due to that you need to leave inventory space open in your Uniform,Vest and Backpack which makes you leave behind stuff you might need so if there could be a fix where it would cry less about it needing space everywhere when it just ends up in the backpack so if there could be a fix where to it only needs space in the backpack that would be amazing.
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