RimWorld

RimWorld

MIM - WH40k Core
Deep-Friar 21 Aug, 2024 @ 7:41pm
Backpack errors from any MIM faction
Raised this in the comments but figured better to start a discussion; getting a texture error when any pawns wear backpacks from this collection of mods; sororitas, marines, all the backpacks cause the purple texture box error when worn. This is the error that turned up:
Failed to find any textures at Things/Item/Apparel/AdeptusAstartes/IronHands/PowerPackMk2Techmarine/EMSM_PowerPack_Hulk while constructing Multi(initPath=Things/Item/Apparel/AdeptusAstartes/IronHands/PowerPackMk2Techmarine/EMSM_PowerPack_Hulk, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string) Verse.Graphic_Multi:Init (Verse.GraphicRequest) Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest) Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch3 (RimWorld.Apparel,RimWorld.BodyTypeDef,RimWorld.ApparelGraphicRecord&) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.ProcessApparel_Patch1 (Verse.PawnRenderTree,RimWorld.Apparel,Verse.PawnRenderNode,Verse.PawnRenderNode) Verse.PawnRenderTree:SetupApparelNodes () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.SetupDynamicNodes_Patch0 (Verse.PawnRenderTree) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.TrySetupGraphIfNeeded_Patch0 (Verse.PawnRenderTree) Verse.PawnRenderTree:EnsureInitialized (Verse.PawnRenderFlags) Verse.PawnRenderer:EnsureGraphicsInitialized () Verse.PawnRenderer:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool) Verse.Pawn:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,bool) Verse.Thing:DynamicDrawPhase (Verse.DrawPhase) PerformanceFish.Rendering.DynamicDrawManagerPatches/DrawDynamicThingsPatch:EnsureInitialized (Verse.Thing) PerformanceFish.Rendering.DynamicDrawManagerPatches/DrawDynamicThingsPatch:CullAndInitializeThings (Verse.DynamicDrawManager) Verse.DynamicDrawManager:DrawDynamicThings () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch4 (Verse.Map) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)


https://gist.github.com/HugsLibRecordKeeper/bbcfcf1438f7f461cbeb06aac92bab8d
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Showing 1-13 of 13 comments
Deep-Friar 22 Aug, 2024 @ 8:00pm 
Some more errors that appear:

Failed to find any textures at Things/Item/Apparel/AdeptusAstartes/BloodAngels/PowerPackMk7/EMSM_PowerPack_Hulk while constructing Multi(initPath=Things/Item/Apparel/AdeptusAstartes/BloodAngels/PowerPackMk7/EMSM_PowerPack_Hulk, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string) Verse.Graphic_Multi:Init (Verse.GraphicRequest) Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest) Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch3 (RimWorld.Apparel,RimWorld.BodyTypeDef,RimWorld.ApparelGraphicRecord&) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.ProcessApparel_Patch1 (Verse.PawnRenderTree,RimWorld.Apparel,Verse.PawnRenderNode,Verse.PawnRenderNode) Verse.PawnRenderTree:SetupApparelNodes () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.SetupDynamicNodes_Patch0 (Verse.PawnRenderTree) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.TrySetupGraphIfNeeded_Patch0 (Verse.PawnRenderTree) Verse.PawnRenderTree:get_BodyGraphic () Verse.PawnRenderer:get_BodyGraphic () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderer.DrawShadowInternal_Patch1 (Verse.PawnRenderer,UnityEngine.Vector3) Verse.PawnRenderer:RenderShadowOnlyAt (UnityEngine.Vector3) Verse.Pawn_DrawTracker:DrawShadowAt (UnityEngine.Vector3) Verse.Pawn:DrawShadowAt (UnityEngine.Vector3) PerformanceFish.Rendering.DynamicDrawManagerPatches/DrawDynamicThingsPatch:DrawShadowsNow () Verse.DynamicDrawManager:DrawDynamicThings () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch4 (Verse.Map) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Deep-Friar 22 Aug, 2024 @ 8:00pm 
Failed to find any textures at Things/Item/Apparel/AdeptusAstartes/BloodAngels/AssaultJumpPackDeathCompany/EMSM_JumpPack_Hulk while constructing Multi(initPath=Things/Item/Apparel/AdeptusAstartes/BloodAngels/AssaultJumpPackDeathCompany/EMSM_JumpPack_Hulk, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string) Verse.Graphic_Multi:Init (Verse.GraphicRequest) Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest) Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch3 (RimWorld.Apparel,RimWorld.BodyTypeDef,RimWorld.ApparelGraphicRecord&) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.ProcessApparel_Patch1 (Verse.PawnRenderTree,RimWorld.Apparel,Verse.PawnRenderNode,Verse.PawnRenderNode) Verse.PawnRenderTree:SetupApparelNodes () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.SetupDynamicNodes_Patch0 (Verse.PawnRenderTree) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.TrySetupGraphIfNeeded_Patch0 (Verse.PawnRenderTree) Verse.PawnRenderTree:get_BodyGraphic () Verse.PawnRenderer:get_BodyGraphic () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderer.DrawShadowInternal_Patch1 (Verse.PawnRenderer,UnityEngine.Vector3) Verse.PawnRenderer:RenderShadowOnlyAt (UnityEngine.Vector3) Verse.Pawn_DrawTracker:DrawShadowAt (UnityEngine.Vector3) Verse.Pawn:DrawShadowAt (UnityEngine.Vector3) PerformanceFish.Rendering.DynamicDrawManagerPatches/DrawDynamicThingsPatch:DrawShadowsNow () Verse.DynamicDrawManager:DrawDynamicThings () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch4 (Verse.Map) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
I find one more mod that conflicts with MIM Backpacks its Vhicle framework or Grimworld Vehicle, and what we can do with that?
Deep-Friar 28 Oct, 2024 @ 4:38pm 
So have you tried disabling those mods? Do you still get the backpack errors?
dynosina 29 Oct, 2024 @ 8:03am 
I have the Same Issues, it seems that the textures must be named with Male and Female. But even then, when the characters face south the backpacks are rendered as if being worn in front of the chest
dynosina 29 Oct, 2024 @ 8:44am 
I have found the Problem, in my Case Grimworld Core imperialis is the issue, in this case Backpack.xml somehow caused the Backpack of this mod to be Wrongly displayed
Deep-Friar 29 Oct, 2024 @ 3:32pm 
Did you manage to fix the issue @Dynosina? Or did you just unsubscribe from Grimworld?
dynosina 30 Oct, 2024 @ 1:44am 
Because i was Lazy i simply deleted the Backpack.xml from Core Imperialis. My Guess is that the XML Changes How Backpacks are used or Displayed in general.
dynosina 30 Oct, 2024 @ 1:44am 
So yes its working for me again
Deep-Friar 5 Nov, 2024 @ 4:26pm 
Hmm, just deleted the Core Imperialis Backpack.Xml with no luck. Must be another conflict for me as well.
Thiccolas Cage 14 Dec, 2024 @ 3:51pm 
Originally posted by Deep-Friar:
Hmm, just deleted the Core Imperialis Backpack.Xml with no luck. Must be another conflict for me as well.
its a bug with performance fish at least in my case
emitbreaker  [developer] 2 Jan @ 8:30am 
Sorry for belated response but this issue has been solved. Check the latest my comment on mod's main page. Sorry for the inconvenience caused.
The update for the orks fixed the fungus popping out spores, but now the spores aren't hatching into more fungus or orks
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