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Forcing dwarves to cook with liquids is a tedious process of stockpile linking and distance, and it's not something that can be changed with modding. Meals are not produced by a moddable reaction, but by a vanilla job (technical terms from how the game works internally; reactions are available to modders, jobs are not.) Reactions that produce meals don't have a way to remember the materials added to them, so they end up as just generic meal items with no ability to cater to citizen preferences. There used to be a way to force cooking with specific materials in DFHack, but gui/workshop-job hasn't been updated for version 50 yet.
The categories would be I think :
clothing : (crops and saplings)
thread
dye
alcohol : (crops and saplings)
roast
direct drinks
cooking : (crops and saplings)
oil
roast
flour
sugar
syrup
milk
tofu
1 step cooking only (are soybeans/peanuts cookable directly ?)
wood :
only wood
all :
crops
saplings
I probably missed some but it would be great to have until gui/autofarm exist please.
Word of warning on autofarm, though: it only works well with structural plants. It doesn't keep track of growths, so plants where you're using the fruits, leaves, flowers, etc. will just be continually planted until you're out of those seeds because it's only looking for the structural plant materials in your stockpiles. It's great for crops like grains, mushrooms, and root crops where you're stockpiling and using the structural material, but for berries, fruits, and leaves it will never stop planting them, even if your stockpiles are overflowing.
I'll look into making a file that will setup autofarm for the plants that work with it. I would look into fixing autofarm, but it's a compiled .dll and I'm not sure how the DFHack maintainers feel about adding mod support to such files.
Also, due to a bug with reactions involving liquids in containers, there must be exactly the amount of honey in every barrel being used for mead brewing as the reaction requires. The only way to ensure this is to have a reaction that produces the exact amount of honey required in one barrel in a way that can't be added to or removed from. At the moment the barrel of mead reaction is using a (hopefully temporary) work-around that avoids the bug by requesting 20 honey directly instead of in a container. This has other issues, namely that the honey can't be taken back out of the still once an order for mead is made, and if the still is broken the honey in it spills on the ground since it's not in a container.
I do like the suggestion, and if not for the quirkiness of Dwarf Fortress's reaction/job systems regarding liquids, I would implement it. It's a realistic manner of dealing with liquid processing in the era Dwarf Fortress is set in.