Dwarf Fortress

Dwarf Fortress

Advanced Agriculture
Nilserrich 15 Nov, 2024 @ 11:14am
Work Order rules chopped off
I have imported the work orders that come with this mod. I noticed some rules look choppy? I just wanted to make sure this is okay. I have always assumed that the rules always have to be very clearly formulated. So, for example, there should always be unrotten pepper instead of just unrotten.

I also wanted to thank you for the effort to create importable work orders for everything, etc. :escapethx:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3366305281
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Droseran  [developer] 1 Jan @ 3:49pm 
Sorry for not responding to this, Steam never notified me about this discussion. I'll make sure the work orders are still functioning, it's been a while since I checked them in-game. I've seen this behavior before, and they did function at the time. Something about plant growths just doesn't work well with the game's work order system. It doesn't get the name of them for some reason. Thinking about it while typing this out, I might know a potential solution.
Droseran  [developer] 1 Jan @ 7:09pm 
After working on it a bit, I can confirm that the work orders perform the check correctly, despite the fruit name being blank. When added in game from the suggested conditions the name appears correctly, but exporting and re-importing with DFHack returns it to the blank condition. I can't find any way to fix this, the idea I had did not work.
Thank you for your reply and for double-checking. :escapethx:

Let me get this straight. So the work orders still work if I import them directly from your included files? Only the name appears empty during import.
Droseran  [developer] 2 Jan @ 1:44pm 
Yes, the work orders check for the correct fruit and amount before starting a brewing request, despite showing "unrotten <blank>" as the condition.
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