Team Fortress 2

Team Fortress 2

The Big Buck
Yikes 25 Nov, 2023 @ 9:58am
Stats
+this weapon can headshot, will deal 200 damage on a headshot where every pellet lands
-slower firing speed
-17% smaller magazine size

I think this would be a fun and balanced shotgun for team fortnitress 2 :-)
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Showing 1-10 of 10 comments
+33% pellets per shot
+30% damage bonus
70% less accurate
-33% clip size
Shots are so powerful the knockback disorients you
(When you shoot, your crosshair is knockback around and you end up aiming in a different spot)

The perfect tool for power, taking out anyone you want (granted they are right in front of you and you don't plan on needing more than one shot to do it).
Zumo Nacho INC 26 Nov, 2023 @ 3:07am 
Idk about the 200 damage, feels way too much damage
The Roof Guy 26 Nov, 2023 @ 1:54pm 
I really like the idea of a shotgun that is for headshots, rewards good aim and would have a reason for heavy to use a shotgun.

(+) Minicrits on headshots (for each pellet)
(+) +20% switch speed
(+) Unique fixed bullet spead pattern (instead of the cube bullet spread we know and love, it would use more of a wide circular pattern making a circle with 8 pellets and one in the middle)

(-) -25% cycle time (time between shots)
(-) -15% clip size (4 shots in the clip instead of 6)
(-) No random crits
reddin018 30 Nov, 2023 @ 2:12pm 
The Big Buck
Level 59 Big Shotgun
Slot: Secondary(Heavy, Pyro, and Soldier)/ Primary (Engineer)"

+ On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique.
+ 100% More damage
- 50% Slower fire rate
- 66% smaller clip size.
krabby krust 2 Dec, 2023 @ 7:25pm 
also wrong side for the ejection port
krabby krust 2 Dec, 2023 @ 7:25pm 
so you know
krabby krust 2 Dec, 2023 @ 7:26pm 
you dont hold a shot gun on the ejection port side
krabby krust 2 Dec, 2023 @ 7:26pm 
but cool
IMO this feels unbalanaced. Accurate shotguns are not really a play-style thing Pyro, Heavy or Soldier. Engineer gets a pass, it's his primary so maybe it could do something with his metal mechanic. This should be a ENGINEER item, it doesn't work for the other classes. As for my purposed item idea stats:

(PROS)
Deals more damage the more metal you have. (up to 50% with 200 metal, 1:4 ratio)
+20% accuracy
(CONS)
+33% reload speed
-50% clip size (3 instead of 6)
-20% firing speed
-15% base damage

Accuracy and damage is REALLY good, so it's important to keep it in check. +Plays w/ Engineer's metal machine like the widow maker.
Excellent Epsilon 11 Jan, 2024 @ 11:58am 
+20% damage dealt
-20% spread
-33% clip size
-15% firerate
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