Project Zomboid

Project Zomboid

Barbed Wire +
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Yuri-chan 29 Nov, 2023 @ 3:00pm
Error because of fire?
When I threw molotov at zombie I got this error. Not sure is it coming from fire or molotov, but will continue testing.

`attempted index: getName of non-table: null
function: zombieTicks -- file: BWireClient.lua line # 87 | MOD: Barbed Wire +
function: OnSleepTick -- file: BWireMain.lua line # 17 | MOD: Barbed Wire +
java.lang.RuntimeException: attempted index: getName of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1624)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
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Showing 1-4 of 4 comments
Yuri-chan 29 Nov, 2023 @ 4:18pm 
Okay, it happens when zombie is ignited
Dismellion  [developer] 1 Dec, 2023 @ 6:59am 
Weird issue, will fix that over weekend or around
Yuri-chan 1 Dec, 2023 @ 8:45am 
Just in case, I play with a decent amount of mods and if needed I can share a link to my mods collection.
Dismellion  [developer] 2 Dec, 2023 @ 3:55am 
Fixed
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Showing 1-4 of 4 comments
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