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Currently that is impossible as it will only give digsite-based precursors that have not yet been discovered (you can't pick it if all of them have been discovered). I am working on making it so the normal anomaly-based precursors can also be discovered with Obsession of Past, but my plan is to make it so you can't get already-discovered precursors with it.
As much as I would like to make a custom precursor for it, it simply is way too much work for me.
It's impossible to fight against AI because they all pick it, and, well, they Do have shields and anti-armor/hull weapons, and you - dont.
I will suggest later ideas, but man - that even worse than you imagine.
Oh my.
I'm terribly sorry, I must have set the weight too high. I never intended for AI to pick it all the time.
And offence too. Like, if battle happen 3 times in a row enemy fleet lost 99% shields. Just from starting battle. With ASB it very noticeble.
Concept is fine, realisation is not.
Lets suggest some things.
- Rework bonus from +1 archeology skill to 25% archeology excavation.
Leaders have high enough skill just on 6 lvl.
- Reduce damage bombardment reduction from 50 to 25%
Because it another shield generator for free, which makes irrelevant some traditions and generator themself.
- Reduce shield bonus from 25 to 15%
- Reduce shield hardening from 25% to 10%
Shields now is in a wierd position, and mostly because of that hardening. Aswell they have bonuses for this from origin or astral rift events. And edict what already increase it And shields for 25% for quite cheap upkeep.
- Add requirement of having Shield Generator and Tier 3 shields.
Because genocide type-empires on first 5-6 years have very tough fleets, aswell as starbases.
Boy, you dead.
- Split perk on two choices.
1 - That makes aura what reduce enemy regeneration shields 33% (instead of 100. Wtf it even that high).
But here's the problem - since armor is meta shields are pointless, regardless of being shutdown by storms or that perk. In that case perk is just dead weight. Need deeper rework.
2 - Makes your fleets deal more damage against sheilds by 33% instead instant lose it just for start battle. If i remember correctly, game do not allow restrict this bonus to specific type of weapon, only overall.
Who tell you that was good idea in first place?.
Obsession of Past was never meant to have any effects other than giving you an additional precursor. The Archeology skill is just "flavor".
I don't like the idea of nerfing it this hard, but adding the requirement of having shield generator / shield technology is something I will think about.
No-one told me it was a good idea. It just sounded cool, and so I went with it.
Anyway, do note that shields regenerate slower in combat, so -100% regeneration is actually not that great. It also does nothing in any systems your enemy has occupied, so it is only ever going to affect regeneration during battles.
Also, the way I made the perk strip the shields from enemy ships, already-affected ships are not affected further. That is, they shouldn't be able to lose more than 33% shields from this perk.
I hope this helps.