RimWorld
Forsakens Biotech Edition
TurtleShroom 2024 年 7 月 10 日 上午 11:24
Bug Repoerts
Good afternoon.

Post your bugs here.



-TURTLESHROOM
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目前顯示第 1-6 則留言,共 6
TurtleShroom 2024 年 7 月 10 日 上午 11:56 
Exception filling window for Verse.Dialog_Debug: System.NullReferenceException: Object reference not set to an instance of an object at Verse.DebugThingPlaceHelper.IsDebugSpawnable (Verse.ThingDef def, System.Boolean allowPlayerBuildable) [0x0007e] in <cd7169108ea74757aa50c5b33d275c15>:0 at Verse.DebugThingPlaceHelper+<>c__DisplayClass2_0.<TryPlaceOptionsForStackCount>b__0 (Verse.ThingDef def) [0x00000] in <cd7169108ea74757aa50c5b33d275c15>:0 at System.Linq.Enumerable+WhereListIterator`1[TSource].MoveNext () [0x00037] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at Verse.DebugThingPlaceHelper.TryPlaceOptionsForStackCount (System.Int32 stackCount, System.Boolean direct) [0x0007c] in <cd7169108ea74757aa50c5b33d275c15>:0 at Verse.DebugToolsSpawning.TryPlaceNearThing () [0x00000] in <cd7169108ea74757aa50c5b33d275c15>:0 at Verse.DebugActionNode.TrySetupChildren () [0x00010] in <cd7169108ea74757aa50c5b33d275c15>:0 at Verse.DebugActionNode.Enter (Verse.Dialog_Debug dialog) [0x00000] in <cd7169108ea74757aa50c5b33d275c15>:0 at Verse.Dialog_Debug.DoButton (Verse.DebugActionNode node, System.Boolean highlight) [0x00042] in <cd7169108ea74757aa50c5b33d275c15>:0 at Verse.Dialog_Debug.DrawNode (Verse.DebugActionNode node, System.Boolean highlight) [0x00017] in <cd7169108ea74757aa50c5b33d275c15>:0 at Verse.DebugTabMenu.ListOptions (System.Int32 highlightedIndex) [0x00064] in <cd7169108ea74757aa50c5b33d275c15>:0 at Verse.Dialog_Debug.DoWindowContents (UnityEngine.Rect inRect) [0x0020f] in <cd7169108ea74757aa50c5b33d275c15>:0 at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <cd7169108ea74757aa50c5b33d275c15>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

This bug pertains to the V1.4 version of the game.

After exhaustive testing, I realized that this Mod causes the Developer Mode cheat codes to fail. When you try to go to the SPAWN THING button, it doesn't open and you get this aforementioned error.

I know what's causing it, too, because I have made it appear in my own Mod work.

What is happening is that a Thing Def has open brackets or is otherwise ill-formatted in its XML database.
Major_Quadrangle  [開發人員] 2024 年 7 月 10 日 下午 3:18 
Matsay reformatted the mod a bit such that there is now a common folder used by all versions of the mod as well as folders for specific versions, but it is possible something might have broken as a result of that change, as I never got any complaints about the 1.4 version before now. I am still fairly busy, but I will compare the current version to my backup of the original version when I can. Thanks for letting me know.
TurtleShroom 2024 年 7 月 10 日 下午 3:32 
引用自 Major_Quadrangle
Thanks for letting me know.

You're welcome! I never had a problem with the Mod either, until now.
Matsay  [開發人員] 2024 年 8 月 25 日 下午 12:23 
Oi! Just got back from summer break and looked into it, the 1.4 files were indeed missing A LOT of defs. Also the assembly, for some reason. Anyway, everything is fixed now, Major can push the update as soon as he fetches it from my github (can't push it myself, don't know why).
Thanks for pointing it out and sorry about the delay!
DOCTOR CROW 2024 年 10 月 30 日 上午 3:03 
the eyes turn into normal pawn eyes when wearing mask or glasses instead of the 4 eyes yellow
Major_Quadrangle  [開發人員] 2024 年 10 月 30 日 上午 3:17 
Apparently you moved your bug report from the comment section to here just as I was responding, lol. But just for completion's sake, I will also respond here. I believe that the eyes disappearing behind masks and glasses is vanilla behavior that I have no control over. With most other eyes it would be difficult or impossible to see, but with the eyes of the forsaken, it is much more obvious that the eyes are disappearing. If there is a way to fix this, I do not know it.
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