Barotrauma

Barotrauma

Enhanced Husks
 This topic has been pinned, so it's probably important
Ok [BBB]  [developer] 20 May, 2024 @ 12:18pm
A place to put to tell me the bugs that may or may not occur
Please, I need to know exactly what had or has occurred to know how to indentify and fix it.
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Showing 1-15 of 58 comments
Grouse 1 Jun, 2024 @ 2:44am 
For some reason the the game does not allow me to load the Mod. I tried everything yet it still shows as an Error.
Ok [BBB]  [developer] 6 Jun, 2024 @ 3:12pm 
Originally posted by MTF_PL:
For some reason the the game does not allow me to load the Mod. I tried everything yet it still shows as an Error.
have you tried not loading it with Improved husks? or just loading it on its own?
Uncle Ho 16 Jun, 2024 @ 2:40pm 
so, it really does still seem like zealot robes cause psychosis still. only mods we're using are enhanced husks (and ofc we have improved husks installed but not activated). they cause psychosis in me and another acolyte that wears it and it even seems like it might affect NPCs. we had to escort a husk zealot who had two guards with them and after a short bit of time and after a bit of rambling in chat, the AI zealot turned hostile and the guards were firing on them which made us fail the mission. we got the zealot away from the guards and in a cell and after checking, they were maxed on psychosis until we took their robes off which slowly reduced it
Ok [BBB]  [developer] 17 Jun, 2024 @ 8:49am 
ah, then it seems I need to fix that, thanks for specifying!
Doctor Nagel 19 Jun, 2024 @ 6:39am 
Hi! Loving the mod so far. I noticed that Church of the Husk clothing no longer wards off Husks. Is this a know glitch or feature I'm not familiar with?
Ok [BBB]  [developer] 19 Jun, 2024 @ 8:11am 
That is due to the existing effect of the mod, however I am considering of making an all new version of the Church of the Husk quest line that will allow for this.
ArcticFox 11 Jul, 2024 @ 2:14am 
So this might be other stuff causing this, but I believe the events that are meant to spawn husked abyss creatures aren't working atm? They never seem to spawn despite having vastly higher chances than vanilla, so I took a peek at the XML. In the part where it's
<EventSet identifier="abyss" chooserandom="true" allowatstart="true" triggereventcooldown="false" disableinhuntinggrounds="true" resettime="180"> <EventSet commonness="10"> <MonsterEvent characterfile="Endwormhusk" amount="1" spawntype="abyss" /> </EventSet> <EventSet commonness="25"> <MonsterEvent characterfile="Huskmutantendworm" amount="1" spawntype="abyss" /> </EventSet> <EventSet commonness="30"> <MonsterEvent characterfile="Huskmutantarmoredendworm" amount="1" spawntype="abyss" /> </EventSet> <EventSet commonness="20"> <MonsterEvent characterfile="Charybdishusk" amount="1" spawntype="abyss" /> </EventSet> <EventSet commonness="5"> <MonsterEvent characterfile="Latcherhusk" amount="1" spawntype="abyss" /> </EventSet> </EventSet>
You may need to add an identifier to each nested EventSet. I'm unaware if this is just my game causing this or some change with the EventManager, but adding an identifier like:
<EventSet identifier="huskworm" commonness="25"> <MonsterEvent characterfile="Endwormhusk" amount="1" spawntype="abyss" /> </EventSet>
Seemed to work in my limited testing
Disclaimer: Not a modder, this is just from testing and trying to understand the XML lol
Last edited by ArcticFox; 11 Jul, 2024 @ 2:16am
Ok [BBB]  [developer] 11 Jul, 2024 @ 10:51am 
after a bit of checking, it's likely that you just have not encountered them yet as all that has been changed with the spawning habits of abyss monsters in this mod was the different types, and as per the original improved husks they still spawn
Ash 16 Jul, 2024 @ 6:00am 
for some reason zealot robes give you phychosis
Ok [BBB]  [developer] 16 Jul, 2024 @ 10:22am 
Working on that
Baopokemon 25 Aug, 2024 @ 4:38am 
So I've been using enhanced husks and a bunch of various mods but none of these other mods change the enemy model type or such. Now I've noticed a few things that I want to be able to experience properly, even with improved husks downloaded but not enabled the models for many different creatures even down to the stats of a creature aren't working properly

-I encountered a swarm of husk crawlers which was normal but then one of my bots targeted a "crawlerbroodmotherhusk" and took it in a single shot, but while going to loot it I had noticed it looks the exact same as a regular vanilla crawler not even a brood mother just a regular crawler.

-Looking through character editor many many other creatures were set to a default crawler even though they were named husks

Any suggestions on how to fix these issues I've been dying to see the creativeness of the husks but all ive gotten are regular husks throughout the game play

edit: its my other mods aw man
editedit: moved it up sorting list and it fixed it for anyone else that experiences this
Last edited by Baopokemon; 25 Aug, 2024 @ 4:52am
Ok [BBB]  [developer] 25 Aug, 2024 @ 9:59am 
Uhhhh, verify your files man, that shouldn't be happening
Baopokemon 25 Aug, 2024 @ 9:59pm 
The mod that was conflicting with everything was NT symbiote once I placed it below enhanced husk everything seems to work and load correctly, however I did also find your patch (thank god)
If anyone encounters this it helped me when I put the load order as this

-BBBs NT symbiote patch
-Nt symbiote
-enhanced husk

thanks bbb :steamthumbsup:
Ok [BBB]  [developer] 26 Aug, 2024 @ 7:11am 
have fun! oh right, new update coming soon I hope, the work never ends
SUDo 2 Sep, 2024 @ 5:42pm 
Cargo salvage missions use generic tags to define what type of item to put inside crates, since the testing syringes are tagged "chem, medical" which are both used to define items for cargo salvage crates, thanks
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