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Nobody's a little on the weaker side from what I've been told, but they generally have an answer for everything.
Starting with their options. At close range, you've got...
At mid range (around where Cowboy's Horizontal Slash makes a name for itself), Wrought Iron Grit, Dash, and EX Roll are your best friends, with each of them letting you weave around mid-ranged strikes and pokes. However, Nobody can struggle in this range. You'll want to enter this area with either EX Charges, a projectile in play, or a backup plan.
At long range, you've got a solid amount of time to use Draw Upon Contempt to gain EX Charges, and use Never Stop Breathing to tag your opponent when they try to use setup options. It's good to keep NSB in handy, since it can keep your opponent in check, forcing them into the air where they might have a harder time coming down on you. A blocking opponent is an opponent giving you the turn!
Their movement is quick and snappy, with the Fall toggle letting you return to your most effective ranges with ease, or simply dip out of an unfortunate situation.
Finally, EX Block is *devastating* for closing out games or stealing your turn back, since it covers two frames for a parry, and can never block at the wrong height.
With a little bit of author bias~
I can 100% recommend downloading the Character Codex. It's handy for learning a bit about your opponent's character in a pinch, and Nobody's entry is largely complete with everything you could possibly need to know- (=^ ^ = )
Thanks dudette! I'm gonna study these and kick some butt! >:3c You're a gem.
I'll keep that deadly mid-range in mind for sure.