Space Engineers

Space Engineers

Planetary Asteroid Rings
Synka 20 Jan, 2024 @ 7:44am
Unable to generate asteroids in one of two cases despite near identical files
I have these two planet configs:

Bylen-1682050298d120000.xml
<?xml version="1.0" encoding="utf-16"?> <RingConfig xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <PlanetName>Bylen-1682050298d120000</PlanetName> <ModId>2012562916.sbm</ModId> <Vanilla>false</Vanilla> <RingOuterRadius>130000</RingOuterRadius> <RingInnerRadius>78000</RingInnerRadius> <RingHeight>420</RingHeight> <SectorSize>10000</SectorSize> <MaxAsteroidsPerSector>350</MaxAsteroidsPerSector> <RingLongitudeAscendingNode>-2.67</RingLongitudeAscendingNode> <RingInclination>22.44</RingInclination> <MinAsteroidSize>128</MinAsteroidSize> <MaxAsteroidSize>2048</MaxAsteroidSize> <EntityMovementThreshold>512</EntityMovementThreshold> <SizeExponent>2</SizeExponent> <ExclusionZoneSize>64</ExclusionZoneSize> <ExclusionZoneSizeMult>1.5</ExclusionZoneSizeMult> <VoxelGeneratorVersion xsi:nil="true" /> <TaperRingEdge>true</TaperRingEdge> <Enabled>true</Enabled> <EarlyLog xsi:nil="true" /> <LogDebug xsi:nil="true" /> <DebugDrawRingBounds>false</DebugDrawRingBounds> <PlanetRadius>60000</PlanetRadius> <IncludePlanetNameInRandomSeed>true</IncludePlanetNameInRandomSeed> <DisableAsteroidCleanup>false</DisableAsteroidCleanup> <DisableReducedSaveDistance>false</DisableReducedSaveDistance> <DisablePhysicsIfOutOfRange>false</DisablePhysicsIfOutOfRange> <RingCentre xsi:nil="true" /> <RingZones> <RingZone> <InnerRadius>87000</InnerRadius> <OuterRadius>92000</OuterRadius> <RingHeight>420</RingHeight> <InnerRingHeight xsi:nil="true" /> <OuterRingHeight xsi:nil="true" /> <MaxAsteroidsPerSector>0</MaxAsteroidsPerSector> <MinAsteroidSize xsi:nil="true" /> <MaxAsteroidSize xsi:nil="true" /> <TaperEdges xsi:nil="true" /> </RingZone> <RingZone> <InnerRadius>116000</InnerRadius> <OuterRadius>121000</OuterRadius> <RingHeight>420</RingHeight> <InnerRingHeight xsi:nil="true" /> <OuterRingHeight xsi:nil="true" /> <MaxAsteroidsPerSector>0</MaxAsteroidsPerSector> <MinAsteroidSize xsi:nil="true" /> <MaxAsteroidSize xsi:nil="true" /> <TaperEdges xsi:nil="true" /> </RingZone> </RingZones> </RingConfig>

Caldera-1682050298d120000.xml
<?xml version="1.0" encoding="utf-16"?> <RingConfig xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <PlanetName>Caldera-1682050298d120000</PlanetName> <ModId>2172157292.sbm</ModId> <Vanilla>false</Vanilla> <RingOuterRadius>130000</RingOuterRadius> <RingInnerRadius>78000</RingInnerRadius> <RingHeight>420</RingHeight> <SectorSize>10000</SectorSize> <MaxAsteroidsPerSector>350</MaxAsteroidsPerSector> <RingLongitudeAscendingNode>-2.67</RingLongitudeAscendingNode> <RingInclination>22.44</RingInclination> <MinAsteroidSize>128</MinAsteroidSize> <MaxAsteroidSize>2048</MaxAsteroidSize> <EntityMovementThreshold>512</EntityMovementThreshold> <SizeExponent>2</SizeExponent> <ExclusionZoneSize>64</ExclusionZoneSize> <ExclusionZoneSizeMult>1.5</ExclusionZoneSizeMult> <VoxelGeneratorVersion xsi:nil="true" /> <TaperRingEdge>true</TaperRingEdge> <Enabled>true</Enabled> <EarlyLog xsi:nil="true" /> <LogDebug xsi:nil="true" /> <DebugDrawRingBounds>true</DebugDrawRingBounds> <PlanetRadius>60000</PlanetRadius> <IncludePlanetNameInRandomSeed>true</IncludePlanetNameInRandomSeed> <DisableAsteroidCleanup>false</DisableAsteroidCleanup> <DisableReducedSaveDistance>false</DisableReducedSaveDistance> <DisablePhysicsIfOutOfRange>false</DisablePhysicsIfOutOfRange> <RingCentre xsi:nil="true" /> <RingZones> <RingZone> <InnerRadius>87000</InnerRadius> <OuterRadius>92000</OuterRadius> <RingHeight>420</RingHeight> <InnerRingHeight xsi:nil="true" /> <OuterRingHeight xsi:nil="true" /> <MaxAsteroidsPerSector>0</MaxAsteroidsPerSector> <MinAsteroidSize xsi:nil="true" /> <MaxAsteroidSize xsi:nil="true" /> <TaperEdges xsi:nil="true" /> </RingZone> <RingZone> <InnerRadius>116000</InnerRadius> <OuterRadius>121000</OuterRadius> <RingHeight>420</RingHeight> <InnerRingHeight xsi:nil="true" /> <OuterRingHeight xsi:nil="true" /> <MaxAsteroidsPerSector>0</MaxAsteroidsPerSector> <MinAsteroidSize xsi:nil="true" /> <MaxAsteroidSize xsi:nil="true" /> <TaperEdges xsi:nil="true" /> </RingZone> </RingZones> </RingConfig>

But only Bylen works. Caldera has debug lines enabled so I can check if its actually generating the ring

on a side note: the ringzones dont work either, but the ring does generate for bylen
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Showing 1-2 of 2 comments
Bravada Cadelanne  [developer] 16 Feb, 2024 @ 2:29am 
The latest version should fix issues generating asteroids in small rings
Synka 16 Feb, 2024 @ 9:33am 
I actually had found the error, this whole thing breaks appart when you forget to capitalize even one letter

though I still cant do several ring zones
Last edited by Synka; 16 Feb, 2024 @ 9:33am
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Showing 1-2 of 2 comments
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