Space Engineers

Space Engineers

Planetary Asteroid Rings
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Update: 10 Jan @ 10:58am

* Added allowasteroidsinatmosphere to /ringast help

Update: 10 Jan @ 10:51am

* Added option to allow asteroids inside planet atmosphere

Update: 9 Sep, 2024 @ 1:46am

Clear DebugDrawRingBounds when loading or saving ring config in chat commands or from SBC configuration

Update: 6 Sep, 2024 @ 4:28am

Include config filename in load error logged to game log when file fails to be parsed

Update: 5 Sep, 2024 @ 1:16am

Use better defaults for really small planets

Update: 17 Apr, 2024 @ 2:53pm

Fix ring settings reload on initial enable

Update: 29 Mar, 2024 @ 7:03pm

Fix compile error

Update: 28 Mar, 2024 @ 2:07am

Fix grid spawn distance not applying if smaller than save distance

Update: 28 Mar, 2024 @ 1:52am

Make spawn distances configurable

Update: 28 Mar, 2024 @ 1:32am

  • Log when the number of asteroids managed by this mod changes significantly
  • Fix a couple of potential thread safety issues
    • Switch from MyAPIGateway.Entities.GetTopMostEntitiesInBox to MyGamePruningStructure.GetTopMostEntitiesInBox, as the former is not thread safe, and is being used by something else in another thread
    • Move jump check out of background thread