Total War: WARHAMMER III

Total War: WARHAMMER III

Vlad's Dominion Faction Project
Vladimir Pooping  [developer] 9 Feb, 2024 @ 12:53am
Bugs/Issues
Post any bugs or issues here. Also if there are any conflicts with other mods
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Showing 1-15 of 20 comments
Vladimir Pooping  [developer] 31 May, 2024 @ 11:13am 
I know there is an issue with the God Hunter mount on the campaign map and I think I found a possible fix and I will look into it. The issue is when you unlock the god hunter for the baron it will temporarily spawn and stationary God Hunter model along with your lord's model, but it will disappear after playing a battle. It will reappear if you change the baron's mount off the god hunter and back on the god hunter.
Birdsthewordisay 11 Jun, 2024 @ 8:16pm 
It seems like the rigging on the Baron's top tier mount option is a bit broken, found it in custom battles
Vladimir Pooping  [developer] 12 Jun, 2024 @ 3:52am 
Yes I think that is a custom battle uniform issue. Does not happen in campaign. But I will look into it
Vladimir Pooping  [developer] 18 Dec, 2024 @ 8:54pm 
also found an issue with the siege equipment, at least in custom battles i have not had the time to see if it occurs in campaign, but the rams and towers are invisible, i will look into this as well
Jyggalag 22 Dec, 2024 @ 8:02pm 
The magus hero 2D card looks weird/ugly, need more buildings that provide positive control, (only the tavern that recruits volunteers currently does and very minimal so always negative control) (make garrison buildings provide control?), take attrition damage in own cities rather than replenish (says due to a local building?), 1st tier engineering guild building does nothing. That's all I found so far. Great work!
Vladimir Pooping  [developer] 22 Dec, 2024 @ 8:50pm 
Originally posted by Jyggalag:
The magus hero 2D card looks weird/ugly, need more buildings that provide positive control, (only the tavern that recruits volunteers currently does and very minimal so always negative control) (make garrison buildings provide control?), take attrition damage in own cities rather than replenish (says due to a local building?), 1st tier engineering guild building does nothing. That's all I found so far. Great work!

to answer all your issues:
i will rework all the ui pictures here soon, and yes you are correct about the buildings, i was meaning to make the mushroom farms also generate control. as for other buildings that do not do anything at the moment, i will create units that will be recruited at them, and i also need to go through and add bonuses to all buildings. most military buildings just let you recruit units. but ill have to check about the attrition. That could be due to the rook building chain? i have it so it adds chaos corruption. but it could be due to an issue with another building and it might be causing a small amount of attrition instead of replenishment? not sure but ill check it out. thanks a lot!!
So, a bit of a problem with the control system ingame, none of the structures in the campaign give control except for one, which makes managing rebellions extremely tedious as all of your settlements are essentially counting down until they rebel. If you could fix this it would be greatly appreciated
Vladimir Pooping  [developer] 2 Jan @ 9:28pm 
does the mushroom building chain give control now? i made that change but wasnt sure if i already updated the mod with it
No it does not. Only the tavern gives a very small amount of control. Rebellions are guaranteed to happen still. Mod not updated since 12/22/24.
Vladimir Pooping  [developer] 5 Jan @ 7:14pm 
okay let me finish the unit im working on and ill update it
Are we supposed to start at the top right near kislev in the map because I am extremely sure there was a marker at the bottom left corner This probably isn't your mod being buggy its probably client side if the starting location is supposed to start at the bottom left corner of the map.
Vladimir Pooping  [developer] 9 Jan @ 5:03am 
Yeah I need to figure out how to change that map. I’m currently testing different start positions but the map on the character select will never change so I’ll look into that
Vladimir Pooping  [developer] 10 Jan @ 8:29am 
the current start should be at the top near the plains of zanjibarr or whatever the city is called and the first battle should be against the plague ogre guy. but i have not yet put anything in the script of the mod to force you to be at war with anyone at the start of the game until i have found a permanent starting location for the barony. but when i do ill update the frontend map and have an actual starting battle
Jyggalag 26 Jan @ 4:45pm 
public order currently does nothing. It has no bonuses or negative effects
Jyggalag 28 Jan @ 4:46pm 
The heat guns and light mortars are not worth recruiting. The light mortars are wildly inaccurate and even when you get close enough to be somewhat more accurate they don't do enough damage. The heat guns just don't do enough damage at all to be useful and require line of sight. Maybe give them another effect? Maybe make them shoot mini magma balls like miniature weaker versions of the magma cannon? That would be cool.
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