Total War: WARHAMMER III

Total War: WARHAMMER III

Vlad's Dominion Faction Project
Vladimir Pooping  [developer] 22 Dec, 2024 @ 7:53am
Roadmap going forward
First, I apologize for being all over the place with what’s coming next and what not.
But after doing some thinking I’m going to post the ‘roadmap’ for the mod here and you guys can tell me what you think.
Currently I will continue cleaning up the mod and make sure everything is 100% functioning. This means models, ui, technologies, and skills etc. if you are playing and you spot a bug, I would always appreciate it if you mentioned that in the bugs discussion post.

Getting this mod to the point where I would say it’s complete is going to take a very long time. So I will continue to update this mod page until it’s near 100% completion, then I’ll make a new mod page. This could take months to a year or more, the exact time is not determined.

I will devise a system for the Dominion Faction and culture. I plan on making at least 3 more legendary lords with their own start and their own faction, all belonging to the Dominion culture. Each of these factions will have more short term goal of ‘reclaiming the factions capital.’ These capitals will feature a unique building with faction bonuses and more importantly, will allow the ability to recruit their own sub roster of units.

The goal is to keep these rosters separate, but any dominion faction will be able to recruit these units if they either take over the other dominion faction’s capital, or confederate with them.

Sub rosters:
The Oculons - this will be the legionnaires that are currently recruitable, as well as heavy warmachines, and aircraft

The Runix - there are currently a few Runix units able to be recruited, I plan on making many more units for this roster as well as heroes and lords. They will have their own special magic infantry, monsters, monstrous Calvary and some artillery/warmachines/airships

The Rooks - I am not 100% sure what this roster will be or if I will make this a complete sub roster, but I will make more rook units, war machines, monsters, heroes and a legendary lord, as well a generic lord

Currently there is the Barony with Koltus as the leader. This subfaction will be the main Oculon faction

Next will be the Theocracy, and I will create a legendary lord for this faction. They will be the Runix subfaction

Next will be the rook faction which I have not devised a name yet, they will be able to recruit more rook units monsters and war machines

The final sub faction will be called something like ‘The Exiled Kingdom.’ They will not have a specific capital they need to capture early game. They also won’t really have their unique roster, but maybe a few unique units the other factions cannot acquire at all. This is supposed to be a more challenging campaign, with the goal of destroying and taking over one of the main dominion factions, so they can recruit those special units but this probably won’t be able to be completed till late game. Kinda like a ‘rebel’ faction.

Like I said i currently will clean up this mod 100% or close to, and then finish the oculon roster. After that roster is complete I will work on the subfactions.
Each of these subfactions will have 8 or so regiments of renown to unlock which will be unlocked through challenging quest battles. Each subfaction will have their own unique RoR and quest battles.
Last edited by Vladimir Pooping; 23 Dec, 2024 @ 8:07am
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Showing 1-2 of 2 comments
Vladimir Pooping  [developer] 22 Dec, 2024 @ 7:55am 
And maybe in the future I will create ‘evil’ faction counterparts, like vampire/blood/chaos oculons
Jyggalag 22 Dec, 2024 @ 6:52pm 
This is amazing! Can't wait! Keep up the good work!
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