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Dual Casting, Acceleration And Absorption...
Target: Space
Target: AOA
Effect: Anything That Passes Through It Get's Pushed Forward At The Speed Of A Super Dash...
1 circle Spell:
Barrier
Type: Disperse
Target: Space
Area: AOA
A spell that comes faster than other spells, creates a barrier that blocks projectiles and does not let opponent to pass through it. On his acts like parry.
2 circles Spells:
Time Stop
Type: Movement/Absorbtion
Target: Opponent
Area: AOA
Creates a zone (like DancingBlaze) that stun-locks opponent if they goes into there.
Perfect Misslies
Type: Oscilate/Movement
Target: Opponent
Area: SingleTarget
Spawns 3 arrows that home at opponent (like Wizard's Magic Missile), each comes with delay after previous ones. Do not bounce of walls/floor, but guard-break opponent if not blocked parried
Thousand Blades
Type: Oscilate/Converge
Target: Self
Area: SingleTarget or No Specific
Creates a temporary Thousand-Cuts like area around Jinsoku that hits opponent on contact every 2~3 frames. May be circle of flying swords, or simply energy spinning around. Or whatever fits.
3 circles Spell:
Photon Crusher
Type: Convergence/Movement/Oscilate
Target: Opponent
Area: SingleTarget
After a delay fires a huge (really huge) laser at opponent's direction that hits multiple times and slowly turns to follow opponent (in case of invincible dash/dodge/armor). Guard breaks.
Photon Crusher, Perfect Misslies and Thousand Blades are to be added next update along all single casted combinations.
Spark
1 Circle
Target: Opponent
Type: Release
Area: AOA
Shoots six lightnings like ThunderChild, but much smaller hit stun and damage
Kraken
3 Circles
Target: Opponent
Type: Absorption/Release/Movement
Area: AOA
Kinda animated melee attack from circle, tentacles move in opponent direction and if hit move him in centre of circle
Real Gun
Mixed
Target: Self
Type: Convergence
Area: Single Target
Shoots one bullet like cowboy or air bullet without explosion on hit
Crush
SelfCasting
Target: Self
Type: Weight
Area: No Specific
After delay push character to the ground and deal damage in range like two of air mines, but only if opponent on ground(for balance jinsoku would be knoked down after that though with positive frame advantage)
Gravity Instability
2 Circles
Target: Opponent
Type: Acceleration/Oscilate
Area: AOA
Slightly pull opponent to circle and deal small damage(without hitstun or very short). Activates quickly(about 10-15 frames) after casting second circle. Can be blocked i guess
Stability
SelfCasting
Target: Self
Type: Absorption
Area: No Specific
Just gives jinsoku stun resistance for about 6 frames after casting
Drain
2 Circles
Target: Opponent
Type: Disperse/Converge
Area: Single Target
Create area where slowly convert opponent`s hp to jinsoku`s level(dont deal stun)
Slightly modded Kraken, Gravity Instability and Drain will be added to Jinsokus spell list.
1 Circle
Target: Space
Type: Disperse
Area:No specific
Deletes other spells in an area. Instant cast, no delay to wait for circle, but kills your own spells too.
This should make Jin vs. Jin matchups more hype (Also flavor W)
Decay
3 Circle
Target: Opponent
Type: Disperse/Convergence/Release
Area: Single Target
Creates a lingering AoE of stunless, unblockable damage
Demolition is actually really good one.
MagiGun install will have this type of stuff, will have the name of SpellFormations.
Decay and Demolition will be added to the upcoming list of spells, will expand a bit on the concept too since its a necesary utilility that for some reason i did not add.