Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Jinsoku, Mathematician SpellCrafter.
Fathe321  [developer] 10 Dec, 2023 @ 10:45pm
Do you have any spell sugestions?
as said in the past discussion, i utterly lack creativity, so...


I invite you guys to post your spell combinations and their effects on the field, as long as they are not being used, i will add them to Jinsoku.
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Showing 1-15 of 22 comments
Arq 12 Dec, 2023 @ 5:13pm 
More close range options idk
Silver Lyfeld 15 Dec, 2023 @ 4:13am 
spell that slowdown the opponent frame lol
FULKN42TY 18 Dec, 2023 @ 10:06pm 
I think a spell ring that boosts your movement when you go through it would be fun :>
stray Nek0 21 Dec, 2023 @ 6:45am 
something that spawns from the circle quickly like comparable to sword swipes would be use full, even spawning your sword combos out of portals around the guy would be dope gives some thing to get frame advange while i wait for the barrage of air bullets to load
minepig8 21 Dec, 2023 @ 9:35pm 
Something With Acceleration...

Dual Casting, Acceleration And Absorption...

Target: Space

Target: AOA

Effect: Anything That Passes Through It Get's Pushed Forward At The Speed Of A Super Dash...
universal 22 Dec, 2023 @ 7:22am 
I think there should be a barrier spell. I think it should be something that could be deployed quickly to act as a zoning tool.
Author 2 Jan, 2024 @ 5:32am 
5 Spell ideas for better zoning.

1 circle Spell:

Barrier
Type: Disperse
Target: Space
Area: AOA
A spell that comes faster than other spells, creates a barrier that blocks projectiles and does not let opponent to pass through it. On his acts like parry.

2 circles Spells:

Time Stop
Type: Movement/Absorbtion
Target: Opponent
Area: AOA
Creates a zone (like DancingBlaze) that stun-locks opponent if they goes into there.

Perfect Misslies
Type: Oscilate/Movement
Target: Opponent
Area: SingleTarget
Spawns 3 arrows that home at opponent (like Wizard's Magic Missile), each comes with delay after previous ones. Do not bounce of walls/floor, but guard-break opponent if not blocked parried

Thousand Blades
Type: Oscilate/Converge
Target: Self
Area: SingleTarget or No Specific
Creates a temporary Thousand-Cuts like area around Jinsoku that hits opponent on contact every 2~3 frames. May be circle of flying swords, or simply energy spinning around. Or whatever fits.

3 circles Spell:

Photon Crusher
Type: Convergence/Movement/Oscilate
Target: Opponent
Area: SingleTarget
After a delay fires a huge (really huge) laser at opponent's direction that hits multiple times and slowly turns to follow opponent (in case of invincible dash/dodge/armor). Guard breaks.
Last edited by Author; 2 Jan, 2024 @ 5:33am
Fathe321  [developer] 3 Jan, 2024 @ 5:37am 
Originally posted by Author:
5 Spell ideas for better zoning.

1 circle Spell:

Barrier
Type: Disperse
Target: Space
Area: AOA
A spell that comes faster than other spells, creates a barrier that blocks projectiles and does not let opponent to pass through it. On his acts like parry.

2 circles Spells:

Time Stop
Type: Movement/Absorbtion
Target: Opponent
Area: AOA
Creates a zone (like DancingBlaze) that stun-locks opponent if they goes into there.

Perfect Misslies
Type: Oscilate/Movement
Target: Opponent
Area: SingleTarget
Spawns 3 arrows that home at opponent (like Wizard's Magic Missile), each comes with delay after previous ones. Do not bounce of walls/floor, but guard-break opponent if not blocked parried

Thousand Blades
Type: Oscilate/Converge
Target: Self
Area: SingleTarget or No Specific
Creates a temporary Thousand-Cuts like area around Jinsoku that hits opponent on contact every 2~3 frames. May be circle of flying swords, or simply energy spinning around. Or whatever fits.

3 circles Spell:

Photon Crusher
Type: Convergence/Movement/Oscilate
Target: Opponent
Area: SingleTarget
After a delay fires a huge (really huge) laser at opponent's direction that hits multiple times and slowly turns to follow opponent (in case of invincible dash/dodge/armor). Guard breaks.


Photon Crusher, Perfect Misslies and Thousand Blades are to be added next update along all single casted combinations. :melon:
DVD 3 Jan, 2024 @ 1:48pm 
My kinda wierd ideas that have some chances ig

Spark
1 Circle
Target: Opponent
Type: Release
Area: AOA
Shoots six lightnings like ThunderChild, but much smaller hit stun and damage

Kraken
3 Circles
Target: Opponent
Type: Absorption/Release/Movement
Area: AOA
Kinda animated melee attack from circle, tentacles move in opponent direction and if hit move him in centre of circle

Real Gun
Mixed
Target: Self
Type: Convergence
Area: Single Target
Shoots one bullet like cowboy or air bullet without explosion on hit

Crush
SelfCasting
Target: Self
Type: Weight
Area: No Specific
After delay push character to the ground and deal damage in range like two of air mines, but only if opponent on ground(for balance jinsoku would be knoked down after that though with positive frame advantage)

Gravity Instability
2 Circles
Target: Opponent
Type: Acceleration/Oscilate
Area: AOA
Slightly pull opponent to circle and deal small damage(without hitstun or very short). Activates quickly(about 10-15 frames) after casting second circle. Can be blocked i guess

Stability
SelfCasting
Target: Self
Type: Absorption
Area: No Specific
Just gives jinsoku stun resistance for about 6 frames after casting

Drain
2 Circles
Target: Opponent
Type: Disperse/Converge
Area: Single Target
Create area where slowly convert opponent`s hp to jinsoku`s level(dont deal stun)
Fathe321  [developer] 4 Jan, 2024 @ 7:13am 
Originally posted by DVD:
My kinda wierd ideas that have some chances ig

Spark
1 Circle
Target: Opponent
Type: Release
Area: AOA
Shoots six lightnings like ThunderChild, but much smaller hit stun and damage

Kraken
3 Circles
Target: Opponent
Type: Absorption/Release/Movement
Area: AOA
Kinda animated melee attack from circle, tentacles move in opponent direction and if hit move him in centre of circle

Real Gun
Mixed
Target: Self
Type: Convergence
Area: Single Target
Shoots one bullet like cowboy or air bullet without explosion on hit

Crush
SelfCasting
Target: Self
Type: Weight
Area: No Specific
After delay push character to the ground and deal damage in range like two of air mines, but only if opponent on ground(for balance jinsoku would be knoked down after that though with positive frame advantage)

Gravity Instability
2 Circles
Target: Opponent
Type: Acceleration/Oscilate
Area: AOA
Slightly pull opponent to circle and deal small damage(without hitstun or very short). Activates quickly(about 10-15 frames) after casting second circle. Can be blocked i guess

Stability
SelfCasting
Target: Self
Type: Absorption
Area: No Specific
Just gives jinsoku stun resistance for about 6 frames after casting

Drain
2 Circles
Target: Opponent
Type: Disperse/Converge
Area: Single Target
Create area where slowly convert opponent`s hp to jinsoku`s level(dont deal stun)



Slightly modded Kraken, Gravity Instability and Drain will be added to Jinsokus spell list. :melon:
Your Commissar 5 Jan, 2024 @ 9:31pm 
Demolition
1 Circle
Target: Space
Type: Disperse
Area:No specific
Deletes other spells in an area. Instant cast, no delay to wait for circle, but kills your own spells too.

This should make Jin vs. Jin matchups more hype (Also flavor W)

Decay
3 Circle
Target: Opponent
Type: Disperse/Convergence/Release
Area: Single Target
Creates a lingering AoE of stunless, unblockable damage
Last edited by Your Commissar; 5 Jan, 2024 @ 9:34pm
Author 6 Jan, 2024 @ 1:00am 
Originally posted by Nightlight:
Demolition
1 Circle
Target: Space
Type: Disperse
Area:No specific
Deletes other spells in an area. Instant cast, no delay to wait for circle, but kills your own spells too.

This should make Jin vs. Jin matchups more hype (Also flavor W)

Decay
3 Circle
Target: Opponent
Type: Disperse/Convergence/Release
Area: Single Target
Creates a lingering AoE of stunless, unblockable damage

Demolition is actually really good one.
Author 6 Jan, 2024 @ 6:15am 
Not exactly a Spell idea, but maybe have a Super (1/2 meter) that instantly places 2 circles? Can be used for double casting or for 2 different spells in 2 different places. Maybe also a Super for 3/4 meter to instantly place a triple-casted circle?
Fathe321  [developer] 6 Jan, 2024 @ 9:30am 
Originally posted by Author:
Not exactly a Spell idea, but maybe have a Super (1/2 meter) that instantly places 2 circles? Can be used for double casting or:melon: for 2 different spells in 2 different places. Maybe also a Super for 3/4 meter to instantly place a triple-casted circle?

MagiGun install will have this type of stuff, will have the name of SpellFormations. :melon:
Fathe321  [developer] 6 Jan, 2024 @ 10:04am 
Originally posted by Nightlight:
Demolition
1 Circle
Target: Space
Type: Disperse
Area:No specific
Deletes other spells in an area. Instant cast, no delay to wait for circle, but kills your own spells too.

This should make Jin vs. Jin matchups more hype (Also flavor W)

Decay
3 Circle
Target: Opponent
Type: Disperse/Convergence/Release
Area: Single Target
Creates a lingering AoE of stunless, unblockable damage


Decay and Demolition will be added to the upcoming list of spells, will expand a bit on the concept too since its a necesary utilility that for some reason i did not add. :melon:
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