RimWorld

RimWorld

WVC - Ultra Expansion II
 Dieses Thema wurde angeheftet; es ist wahrscheinlich wichtig
Sergkart  [Entwickler] 6. Dez. 2023 um 20:33
Bug Reports
If you find a bug try this load order and only then report a bug:

- Harmony
- Core
- Royalty (Optional)
- Ideology (Optional)
- Biotech (Optional)
- Vanilla Expanded Framework
- WVC - Ultra Expansion II

Provide a log!
Also, please provide a HugsLib log or Log Publisher log

Any logs are allowed, but it is desirable that the number of mods be minimized as much as possible. Reading a log for thousands of lines is very inconvenient and very often useless due to the abundance of spam.

Don't skimp on information!
The more information you provide, the better. All the little things matter. Enabled/disabled settings, actions that led to the error, as well as ways to repeat errors.

Please note that if your bug report does not contain any important information or a meaningful log, then this is a waste of my time and yours.

If the game crashes
Start the game with the modlist specified above

Go to settings and click the Open button next to Log file folder

And send both logs:

Player.log
Player-prev.log

Please note that the second log is the log from the previous launch of the game and it is overwritten by every second launch.
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Beiträge 1629 von 29
Sergkart  [Entwickler] 12. Mai 2024 um 20:27 
Ursprünglich geschrieben von Sgt. Geisechts (> ͜ <):
So it seems the most recent update removing techprints loads a now non-existent techprint which causes settlement trade sets to break.

Log + relevant errors, Mozilla pastebin as my HugsLog publisher is broken. https://pastebin.mozilla.org/bWD91Bbc#L8

The link is not working.

The previous version is always available on Github. In the case of the latest update, there is a whole separate branch.[github.com]
also running a 1.5 fork of cherry picker and removing all related references to this mod's research projects seems to have fixed the issue.
Sergkart  [Entwickler] 14. Mai 2024 um 18:30 
Ursprünglich geschrieben von Sgt. Geisechts (> ͜ <):
here's the working hugslog link: https://gist.github.com/HugsLibRecordKeeper/9f83d87c8df3ab1fb48c7ecb2d2bc9e8#file-output_log-txt-L3889

the relevant lines are at 3889 and 3899

Error reporting a reference to a non-existent object referenced by def. Information about defs is created when the game starts and is not saved anywhere.

You use tweaks galore this mod patches all technology defs, ignoring any changes made to them and overwriting them with data when you first open the mod settings. Reset tweaks galore technology settings.

I checked the mod changes on old saves, there were no errors except for one-time errors about deleting techprints.

Simply put, the bug is created by another mod.
Zuletzt bearbeitet von Sergkart; 14. Mai 2024 um 18:32
yup that fixed it.
found an issue with the walls added by this mod. the game does not consider these walls as "indoor" walls because even if i make a room out of those walls, the room is considered being outdoors for some reason.
Sergkart  [Entwickler] 10. Okt. 2024 um 7:41 
Ursprünglich geschrieben von Mismagius:
found an issue with the walls added by this mod. the game does not consider these walls as "indoor" walls because even if i make a room out of those walls, the room is considered being outdoors for some reason.

Not confirmed. Please repeat the bug on the modlist specified in the discussion header, send the log and describe how to repeat the bug.
For some reason cybertech blind eye can be isntalled on the leg. Figured it out because one of the enemy's pawns generated with it on his right leg (and I recruited him later)
Sergkart  [Entwickler] 30. Nov. 2024 um 7:16 
Ursprünglich geschrieben von L.Z|W.S:
For some reason cybertech blind eye can be isntalled on the leg. Figured it out because one of the enemy's pawns generated with it on his right leg (and I recruited him later)

I can't repeat it. Make sure the bug occurs on the modlist specified in the discussion header, describe how to repeat it and send the log.
@Sergkart So I've been getting an error from the "1.6\Defs\ThingDefs_Buildings\Buildings_Ultra_Workbenches.xml".

It seems to be trying to use RecipeInheritance.ThingDefExtension from Vanilla Expanded Framework, but isn't able to find it. This might be related to them changing the core framework's namespace to VEF. When I change it to "VEF.Buildings.RecipeInheritanceExtension" on my end, it fixed the issue.

I tested this with the minimum mod list you recommended in your main post here, both with and without the change. Without = error, with = no error. :)

Here's the actual error it gave:
"Exception loading def from file Buildings_Ultra_Workbenches.xml: System.ArgumentException: Could not find type named RecipeInheritance.ThingDefExtension from node <li Class="RecipeInheritance.ThingDefExtension" MayRequire="oskarpotocki.vanillafactionsexpanded.core"><inheritRecipesFrom><li>ElectricSmelter</li><li>TableButcher</li><li>TableStonecutter</li></inheritRecipesFrom></li>
Parameter name: node"

I didn't attach a log because it's a pretty straight-forward fix.
Zuletzt bearbeitet von TeH_Dav; 12. Juli um 7:56
Sergkart  [Entwickler] 12. Juli um 8:00 
Ursprünglich geschrieben von TeH_Dav:
@Sergkart So I've been getting an error from the "1.6\Defs\ThingDefs_Buildings\Buildings_Ultra_Workbenches.xml".

It seems to be trying to use RecipeInheritance.ThingDefExtension from Vanilla Expanded Framework, but isn't able to find it. This might be related to them changing the core framework's namespace to VEF. When I change it to "VEF.Buildings.RecipeInheritanceExtension" on my end, it fixed the issue.

I tested this with the minimum mod list you recommended in your main post here, both with and without the change. Without = error, with = no error. :)

Here's the actual error it gave:
"Exception loading def from file Buildings_Ultra_Workbenches.xml: System.ArgumentException: Could not find type named RecipeInheritance.ThingDefExtension from node <li Class="RecipeInheritance.ThingDefExtension" MayRequire="oskarpotocki.vanillafactionsexpanded.core"><inheritRecipesFrom><li>ElectricSmelter</li><li>TableButcher</li><li>TableStonecutter</li></inheritRecipesFrom></li>
Parameter name: node"

I didn't attach a log because it's a pretty straight-forward fix.

Oh, thanks! I'll upload the fix soon.
Ursprünglich geschrieben von Sergkart:
Oh, thanks! I'll upload the fix soon.

So when reloading my game I got some different errors that seem to be related to the WVC_Ultra_GarbageRecycler in the same file as the above issue. They must not have errored for me before because the first one was causing the whole thing to fail. Might be a good idea to do a search/replace.
Zuletzt bearbeitet von TeH_Dav; 12. Juli um 9:45
Sergkart  [Entwickler] 12. Juli um 9:54 
Ursprünglich geschrieben von TeH_Dav:
Ursprünglich geschrieben von Sergkart:
Oh, thanks! I'll upload the fix soon.

So when reloading my game I got some different errors that seem to be related to the WVC_Ultra_GarbageRecycler in the same file as the above issue. They must not have errored for me before because the first one was causing the whole thing to fail. Might be a good idea to do a search/replace.

Strange. Try resubscribing and if the error occurs again, send it.
Ursprünglich geschrieben von Sergkart:
Strange. Try resubscribing and if the error occurs again, send it.

Ah. There we go, yeah now its fixed. Ty.
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