RimWorld
WVC - Ultra Expansion II
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Sergkart  [개발자] 2023년 12월 6일 오후 8시 33분
Bug Reports
If you find a bug try this load order and only then report a bug:

- Harmony
- Core
- Royalty (Optional)
- Ideology (Optional)
- Biotech (Optional)
- Vanilla Expanded Framework
- WVC - Ultra Expansion II

Provide a log!
Also, please provide a HugsLib log or Log Publisher log

Any logs are allowed, but it is desirable that the number of mods be minimized as much as possible. Reading a log for thousands of lines is very inconvenient and very often useless due to the abundance of spam.

Don't skimp on information!
The more information you provide, the better. All the little things matter. Enabled/disabled settings, actions that led to the error, as well as ways to repeat errors.

Please note that if your bug report does not contain any important information or a meaningful log, then this is a waste of my time and yours.

If the game crashes
Start the game with the modlist specified above

Go to settings and click the Open button next to Log file folder

And send both logs:

Player.log
Player-prev.log

Please note that the second log is the log from the previous launch of the game and it is overwritten by every second launch.
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Sergkart  [개발자] 2024년 5월 12일 오후 8시 27분 
Sgt. Geisechts (> ͜ <) 님이 먼저 게시:
So it seems the most recent update removing techprints loads a now non-existent techprint which causes settlement trade sets to break.

Log + relevant errors, Mozilla pastebin as my HugsLog publisher is broken. https://pastebin.mozilla.org/bWD91Bbc#L8

The link is not working.

The previous version is always available on Github. In the case of the latest update, there is a whole separate branch.[github.com]
♫ Sgt. Geisechts ♪ 🦜 2024년 5월 14일 오후 5시 30분 
here's the working hugslog link: https://gist.github.com/HugsLibRecordKeeper/9f83d87c8df3ab1fb48c7ecb2d2bc9e8#file-output_log-txt-L3889

the relevant lines are at 3889 and 3899
♫ Sgt. Geisechts ♪ 🦜 2024년 5월 14일 오후 5시 38분 
also running a 1.5 fork of cherry picker and removing all related references to this mod's research projects seems to have fixed the issue.
Sergkart  [개발자] 2024년 5월 14일 오후 6시 30분 
Sgt. Geisechts (> ͜ <) 님이 먼저 게시:
here's the working hugslog link: https://gist.github.com/HugsLibRecordKeeper/9f83d87c8df3ab1fb48c7ecb2d2bc9e8#file-output_log-txt-L3889

the relevant lines are at 3889 and 3899

Error reporting a reference to a non-existent object referenced by def. Information about defs is created when the game starts and is not saved anywhere.

You use tweaks galore this mod patches all technology defs, ignoring any changes made to them and overwriting them with data when you first open the mod settings. Reset tweaks galore technology settings.

I checked the mod changes on old saves, there were no errors except for one-time errors about deleting techprints.

Simply put, the bug is created by another mod.
Sergkart 님이 마지막으로 수정; 2024년 5월 14일 오후 6시 32분
♫ Sgt. Geisechts ♪ 🦜 2024년 5월 14일 오후 6시 53분 
yup that fixed it.
Mismagius 2024년 10월 9일 오후 3시 49분 
found an issue with the walls added by this mod. the game does not consider these walls as "indoor" walls because even if i make a room out of those walls, the room is considered being outdoors for some reason.
Sergkart  [개발자] 2024년 10월 10일 오전 7시 41분 
Mismagius 님이 먼저 게시:
found an issue with the walls added by this mod. the game does not consider these walls as "indoor" walls because even if i make a room out of those walls, the room is considered being outdoors for some reason.

Not confirmed. Please repeat the bug on the modlist specified in the discussion header, send the log and describe how to repeat the bug.
L.Z|W.S 2024년 11월 30일 오전 6시 55분 
For some reason cybertech blind eye can be isntalled on the leg. Figured it out because one of the enemy's pawns generated with it on his right leg (and I recruited him later)
Sergkart  [개발자] 2024년 11월 30일 오전 7시 16분 
L.Z|W.S 님이 먼저 게시:
For some reason cybertech blind eye can be isntalled on the leg. Figured it out because one of the enemy's pawns generated with it on his right leg (and I recruited him later)

I can't repeat it. Make sure the bug occurs on the modlist specified in the discussion header, describe how to repeat it and send the log.
TeH_Dav 2025년 7월 12일 오전 7시 55분 
@Sergkart So I've been getting an error from the "1.6\Defs\ThingDefs_Buildings\Buildings_Ultra_Workbenches.xml".

It seems to be trying to use RecipeInheritance.ThingDefExtension from Vanilla Expanded Framework, but isn't able to find it. This might be related to them changing the core framework's namespace to VEF. When I change it to "VEF.Buildings.RecipeInheritanceExtension" on my end, it fixed the issue.

I tested this with the minimum mod list you recommended in your main post here, both with and without the change. Without = error, with = no error. :)

Here's the actual error it gave:
"Exception loading def from file Buildings_Ultra_Workbenches.xml: System.ArgumentException: Could not find type named RecipeInheritance.ThingDefExtension from node <li Class="RecipeInheritance.ThingDefExtension" MayRequire="oskarpotocki.vanillafactionsexpanded.core"><inheritRecipesFrom><li>ElectricSmelter</li><li>TableButcher</li><li>TableStonecutter</li></inheritRecipesFrom></li>
Parameter name: node"

I didn't attach a log because it's a pretty straight-forward fix.
TeH_Dav 님이 마지막으로 수정; 2025년 7월 12일 오전 7시 56분
Sergkart  [개발자] 2025년 7월 12일 오전 8시 00분 
TeH_Dav 님이 먼저 게시:
@Sergkart So I've been getting an error from the "1.6\Defs\ThingDefs_Buildings\Buildings_Ultra_Workbenches.xml".

It seems to be trying to use RecipeInheritance.ThingDefExtension from Vanilla Expanded Framework, but isn't able to find it. This might be related to them changing the core framework's namespace to VEF. When I change it to "VEF.Buildings.RecipeInheritanceExtension" on my end, it fixed the issue.

I tested this with the minimum mod list you recommended in your main post here, both with and without the change. Without = error, with = no error. :)

Here's the actual error it gave:
"Exception loading def from file Buildings_Ultra_Workbenches.xml: System.ArgumentException: Could not find type named RecipeInheritance.ThingDefExtension from node <li Class="RecipeInheritance.ThingDefExtension" MayRequire="oskarpotocki.vanillafactionsexpanded.core"><inheritRecipesFrom><li>ElectricSmelter</li><li>TableButcher</li><li>TableStonecutter</li></inheritRecipesFrom></li>
Parameter name: node"

I didn't attach a log because it's a pretty straight-forward fix.

Oh, thanks! I'll upload the fix soon.
TeH_Dav 2025년 7월 12일 오전 9시 45분 
Sergkart 님이 먼저 게시:
Oh, thanks! I'll upload the fix soon.

So when reloading my game I got some different errors that seem to be related to the WVC_Ultra_GarbageRecycler in the same file as the above issue. They must not have errored for me before because the first one was causing the whole thing to fail. Might be a good idea to do a search/replace.
TeH_Dav 님이 마지막으로 수정; 2025년 7월 12일 오전 9시 45분
Sergkart  [개발자] 2025년 7월 12일 오전 9시 54분 
TeH_Dav 님이 먼저 게시:
Sergkart 님이 먼저 게시:
Oh, thanks! I'll upload the fix soon.

So when reloading my game I got some different errors that seem to be related to the WVC_Ultra_GarbageRecycler in the same file as the above issue. They must not have errored for me before because the first one was causing the whole thing to fail. Might be a good idea to do a search/replace.

Strange. Try resubscribing and if the error occurs again, send it.
TeH_Dav 2025년 7월 12일 오전 9시 58분 
Sergkart 님이 먼저 게시:
Strange. Try resubscribing and if the error occurs again, send it.

Ah. There we go, yeah now its fixed. Ty.
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