Stellaris

Stellaris

WP's Dangerous Wildlife Expanded (3.14)
ShinyNobody 24 Apr, 2024 @ 6:47am
Bugs and Incompatibilities
For discussions ans solving these Problems.
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Showing 1-15 of 36 comments
ShinyNobody 24 Apr, 2024 @ 6:51am 
I need to test Some stuff what the cause of my bug is. Irony mod manager gave me only one override. But that was for Tech Morphogenetic Field Mastery. So i could not find anything here. But i noticed in Hindsight that after pumping my continents and co up that i got a lot on Tombworlds and nearly none on others. I will now put the mod nearly last in load order and check again.
ShinyNobody 24 Apr, 2024 @ 7:11am 
Mod loader change nothing. but i can confirm that the continents and wildlife planets work with gaia and tomb worlds. And i found an arid and continental world where it works. It looks like it does not work on planetary diversity worlds for me. Your other mod works fine with the planetary features.
Last edited by ShinyNobody; 24 Apr, 2024 @ 7:14am
ShinyNobody 24 Apr, 2024 @ 7:39am 
I checked now with only your mods and Planetary diversity plus sub mods and the bug is there to. It seems only to work with vanilla planets.
ShinyNobody 24 Apr, 2024 @ 9:16am 
Just an idea. could it be your event triggers and then PD triggers and changes the planets, reroll blockers? that would explain why i see the wildlife planet modifier.
ShinyNobody 24 Apr, 2024 @ 10:15am 
i "fixed" it. i just added "days = 5" after the events in dangerouswildlife.1 . I will now try it with my whole modlist.
WP 🥔  [developer] 24 Apr, 2024 @ 10:19am 
Weird, I had this 100% tested verified and working with PD when the mod released! Maybe PD added some new stuff that rerolls planets lately?
ShinyNobody 24 Apr, 2024 @ 10:25am 
I dont know. i tested it with only your mods and pd and with this it worked. I will now test it with all my mods.
ShinyNobody 24 Apr, 2024 @ 10:43am 
It works now in my modlist.
WP 🥔  [developer] 24 Apr, 2024 @ 10:45am 
Thanks very much, I'll look into this and see if I can implement your solution. Let me know if you find anything else!
ShinyNobody 24 Apr, 2024 @ 10:48am 
No Problem. I really like this mod. But i just randomly chose 5 days maybe less works to. Or maybe these 5 days have consequenzes i dont know.
WP 🥔  [developer] 24 Apr, 2024 @ 11:12am 
Yeah I was thinking about whether I wanna do 5 days or I can try to just delay by 1 as well.
WP 🥔  [developer] 11 May, 2024 @ 7:02am 
Implementing this today, thanks again!
christophe.poth 26 May, 2024 @ 9:14am 
Hi Wp !
First , thanks for this wonderful mod really a must have imo !

Second , i just noticed that the invading army type are different from those displayed in the blocker list of the planet . Let me explain ..i've got two dangerous wildlife blocker on a planet; one is composed of Basilosaurus , and the other of terror crabs , but i'm attacked by sharks .... another example on other planet : blocker : Goliath Bats ...invading army : spiders ....
It's a bit strange . Is it intended , or a bug on my end ?
Hope you can help on the matter
Anyways thanks a lot

Best regards !
Last edited by christophe.poth; 26 May, 2024 @ 9:16am
WP 🥔  [developer] 26 May, 2024 @ 4:27pm 
Sounds like a bug! I might have pasted the wrong icons onto the wrong armies! I'll check it out, thanks.
christophe.poth 7 Jun, 2024 @ 1:06am 
Hi WP

Just to be more precise , i don't know if the issue is icons related (they are too small for me to see) it's when i put my mouse over the attacking army icon during combat, that i can check the name of the army type that doesn't match with the species of the planetary blocker !

Thanks for your help !

Best regards !
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