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~Very small chance of gib-suicide on second jump
-35 metal per double jump
+25% metal reserves
+Does damage to any enemies around the jetpack when launching or if landed on
-Player cannot use their shotgun (Primary Weapon)
-Player must touch the ground to recharge the jetpack.
Nowadays most weapons what Valve add into the game are noobish. Not require too many skills like an honorable mention the Noobdaface Blaster. To balance that damn weapon should be strongly nerfed or add into the game another slowing down weapon next to Natascha like a sticky bomb launcher which detonate is not explosive but create sticky liquid on surfaces and slows down Baby Face Blaster using noob scouts when step into it. I hate them. Burn 'em with fire!
Personally, I don't wish this weapon to added in-game, or else no Engineers will appear in-game anymore. Jetgineers will be the new passion and idiotic sub-class.
-15 Max health
-10 damage resistance on wearer
Or, y'know, it could just be a cosmetic.
-Consumes 30 metal for each flight
-Replace primary weapons
-Allows 2 seconds of flight after jumping, by holding space in the air
-Replaces primary weapon (as the B.A.S.E. Jumper on Demo)
-After landing, the Engineer is staggered for 5 seconds, is unable to place buildings/move buildings until the effect dissipates
Even as a cosmetic, though, this would remain a fun addition to the game, I think.