Garry's Mod

Garry's Mod

Freddy Fazbear's Pizza (No events)
Shea 25. sep. 2014 kl. 3:08
Five Nights At Freddy's Game Mode Rules
I wanted to do this with my friends, thought it would be fun, thought up some rules!
So... How it works... You have 4 friends play as, Bonnie, Chica, Foxy, and Freddy! And You or a friend plays as the night guard!
Every night though..you should have your friends switch out what animatronic to be so they will have a chance to be every single animatronic at least once.. But the night guard will remain the same person UNTIL he is killed or completed all 5 nights..
So! Here are the rules!



[Night 1]


Time 12 AM - 6 AM: 9 Minutes

Hour Goes By: 1 Min 50 Sec

Anomatronics Move From Stage: After 2 AM (3 minutes)

Time Between Movement: 2 minutes

Foxy Movement: CAN LOOK OUT OF COVE!

Freddy Movement: CAN LOOK AT CAMERA!



[Night 2]


Time 12 AM - 6 AM: 9 Minutes

Hour Goes By: 1 Min 50 Sec

Anomatronics Move From Stage: After 1 AM (1 minutes and 50 seconds)

Time Between Movement: 1 minute

Foxy Movement: Can now attack if you don't check he cove often.

Foxy Time Between Movement: 4 minute, time stops for 30 MISSISSIPPI SECONDS if guard checks on cove/cameras.

Freddy Movement: CAN LOOK AT CAMERA!


[Night 3]


Time 12 AM - 6 AM: 9 Minutes

Hour Goes By: 1 Min 50 Sec

Anomatronics Move From Stage: 12 AM (30 MISSISSIPPI SECONDS) (Freddy: 1 minute)

Time Between Movement: 40 MISSISSIPPI SECONDS

Foxy Movement: Can now attack if you don't check the cove MORE often.

Time Between Movement: 2 minute, time stops for 20 MISSISSIPPI SECONDS if guard checks on cove/cameras.

Freddy Movement: Can move, but only off stage. Can go NO FURTHER!


[Night 4]


Time 12 AM - 6 AM: 9 Minutes

Hour Goes By: 1 Min 50 Sec

Anomatronics Move From Stage: 12 AM (10 MISSISSIPPI SECONDS) (Freddy: 30 MISSISSIPPI SECONDS)

Time Between Movement: 20 MISSISSIPPI SECONDS

Foxy Movement: Can now attack if you don't check the cove MORE MORE often.

Time Between Movement: 2 minute, time stops for 10 MISSISSIPPI SECONDS if guard checks on cove/cameras.

Freddy Movement: Can now move and attack if BOTH doors are shut every 1 minute, time stoped if guard looking at cameras.



[Night 5]

Time 12 AM - 6 AM: 9 Minutes

Hour Goes By: 1 Min 50 Sec

Anomatronics Move From Stage: 12 AM (10 MISSISSIPPI SECONDS) (Freddy: 20 MISSISSIPPI SECONDS)

Time Between Movement: 10 MISSISSIPPI SECONDS

Foxy Movement: Can now attack if you don't check the cove MORE MORE MORE often,

Time Between Movement: 1 minute, time stops for 5 MISSISSIPPI SECONDS if guard checks on cove/camera.

Freddy Movement: Can now move and attack if BOTH doors are shut every 30 MISSISSIPPI SECONDS, time stoped if guard looking at cameras.
Sidst redigeret af Shea; 26. sep. 2014 kl. 4:49
< >
Viser 1-6 af 6 kommentarer
Obi™ 25. sep. 2014 kl. 23:03 
this could work :D love the rules
Blackadder 27. sep. 2014 kl. 13:09 
yeah thats pretty cool
crt 29. sep. 2014 kl. 11:08 
You don't need rules.
I'm a coder and I'm currently making "Five Nights at Garry's", an actual gamemode with rules as gameplay mechanics; no need for humans to do all the calculations. Not to mention a custom HUD and teleporting, cooldown, blah blah blah, you know, stuff like that.
Shea 29. sep. 2014 kl. 14:48 
Oprindeligt skrevet af Ωmega:
You don't need rules.
I'm a coder and I'm currently making "Five Nights at Garry's", an actual gamemode with rules as gameplay mechanics; no need for humans to do all the calculations. Not to mention a custom HUD and teleporting, cooldown, blah blah blah, you know, stuff like that.
Hope to see you having that up and running soon or whenever.
acific Ocea 7. okt. 2014 kl. 14:30 
I want to play that gamemode! Help it goes well and it finishes soon! Agsin, I would LOVE to play it!
< >
Viser 1-6 af 6 kommentarer
Per side: 1530 50