Garry's Mod
Freddy Fazbear's Pizza (No events)
Five Nights At Freddy's Game Mode Rules
I wanted to do this with my friends, thought it would be fun, thought up some rules!
So... How it works... You have 4 friends play as, Bonnie, Chica, Foxy, and Freddy! And You or a friend plays as the night guard!
Every night though..you should have your friends switch out what animatronic to be so they will have a chance to be every single animatronic at least once.. But the night guard will remain the same person UNTIL he is killed or completed all 5 nights..
So! Here are the rules!



[Night 1]


Time 12 AM - 6 AM: 9 Minutes

Hour Goes By: 1 Min 50 Sec

Anomatronics Move From Stage: After 2 AM (3 minutes)

Time Between Movement: 2 minutes

Foxy Movement: CAN LOOK OUT OF COVE!

Freddy Movement: CAN LOOK AT CAMERA!



[Night 2]


Time 12 AM - 6 AM: 9 Minutes

Hour Goes By: 1 Min 50 Sec

Anomatronics Move From Stage: After 1 AM (1 minutes and 50 seconds)

Time Between Movement: 1 minute

Foxy Movement: Can now attack if you don't check he cove often.

Foxy Time Between Movement: 4 minute, time stops for 30 MISSISSIPPI SECONDS if guard checks on cove/cameras.

Freddy Movement: CAN LOOK AT CAMERA!


[Night 3]


Time 12 AM - 6 AM: 9 Minutes

Hour Goes By: 1 Min 50 Sec

Anomatronics Move From Stage: 12 AM (30 MISSISSIPPI SECONDS) (Freddy: 1 minute)

Time Between Movement: 40 MISSISSIPPI SECONDS

Foxy Movement: Can now attack if you don't check the cove MORE often.

Time Between Movement: 2 minute, time stops for 20 MISSISSIPPI SECONDS if guard checks on cove/cameras.

Freddy Movement: Can move, but only off stage. Can go NO FURTHER!


[Night 4]


Time 12 AM - 6 AM: 9 Minutes

Hour Goes By: 1 Min 50 Sec

Anomatronics Move From Stage: 12 AM (10 MISSISSIPPI SECONDS) (Freddy: 30 MISSISSIPPI SECONDS)

Time Between Movement: 20 MISSISSIPPI SECONDS

Foxy Movement: Can now attack if you don't check the cove MORE MORE often.

Time Between Movement: 2 minute, time stops for 10 MISSISSIPPI SECONDS if guard checks on cove/cameras.

Freddy Movement: Can now move and attack if BOTH doors are shut every 1 minute, time stoped if guard looking at cameras.



[Night 5]

Time 12 AM - 6 AM: 9 Minutes

Hour Goes By: 1 Min 50 Sec

Anomatronics Move From Stage: 12 AM (10 MISSISSIPPI SECONDS) (Freddy: 20 MISSISSIPPI SECONDS)

Time Between Movement: 10 MISSISSIPPI SECONDS

Foxy Movement: Can now attack if you don't check the cove MORE MORE MORE often,

Time Between Movement: 1 minute, time stops for 5 MISSISSIPPI SECONDS if guard checks on cove/camera.

Freddy Movement: Can now move and attack if BOTH doors are shut every 30 MISSISSIPPI SECONDS, time stoped if guard looking at cameras.
Автор останньої редакції: Shea; 26 верес. 2014 о 4:49
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Показані коментарі 16 із 6
this could work :D love the rules
You don't need rules.
I'm a coder and I'm currently making "Five Nights at Garry's", an actual gamemode with rules as gameplay mechanics; no need for humans to do all the calculations. Not to mention a custom HUD and teleporting, cooldown, blah blah blah, you know, stuff like that.
Цитата допису Ωmega:
You don't need rules.
I'm a coder and I'm currently making "Five Nights at Garry's", an actual gamemode with rules as gameplay mechanics; no need for humans to do all the calculations. Not to mention a custom HUD and teleporting, cooldown, blah blah blah, you know, stuff like that.
Hope to see you having that up and running soon or whenever.
I want to play that gamemode! Help it goes well and it finishes soon! Agsin, I would LOVE to play it!
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Показані коментарі 16 із 6
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