X4: Foundations

X4: Foundations

Xenon Start
error name  [developer] 8 Feb, 2024 @ 7:33am
Requested compatibility for Xenon ship mods
If you would like ships from a specific mod to be build-able in this mod, then please post the names of the mods in here.
I will try to add them every now and then, but please note that you will need to start a new start if you would like to access newly added blueprints.

Please also advice mod devs to delete any "noplayerbuild" or "noplayerblueprint" tags in their "wares.xml"
Last edited by error name; 8 Feb, 2024 @ 7:38am
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Showing 1-8 of 8 comments
error name  [developer] 21 Feb, 2024 @ 10:05am 
Originally posted by SoiAus:
xenon fleet overhaul
https://www.nexusmods.com/x4foundations/mods/1132
Partial compatibility added, note that the Q is not build-able in its current state so it was not given to the player.
if you wish to access the new blueprints, then please start a new play through.
Last edited by error name; 21 Feb, 2024 @ 10:05am
Bern 17 Jul, 2024 @ 3:41am 
Re:reemergence on nexus adds xenon ships.
https://www.nexusmods.com/x4foundations/mods/1166
Last edited by Bern; 17 Jul, 2024 @ 10:40am
error name  [developer] 20 Jul, 2024 @ 2:55am 
Partial compatibility added for reemergence, note that I have not added missiles recipes to the player.
Daniel Düse 3 Sep, 2024 @ 11:08am 
VRO ?
zlodey234 3 Dec, 2024 @ 9:10pm 
Xenon Ship Research
https://www.nexusmods.com/x4foundations/mods/1438?tab=description
Is it possible to create compatibility between large ship cockpits, research for any start?
error name  [developer] 4 Dec, 2024 @ 7:33am 
@zlodey234 I'll take a look at that this week end, no promises tho
error name  [developer] 7 Dec, 2024 @ 9:54am 
@zlodey234 I don't see any issues between the 2 mods? both should be compatible, they change the same items with the same values
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