Scrap Mechanic

Scrap Mechanic

Crashlander: Square One
Loeffel 19 Jan, 2024 @ 3:56pm
Bug with blueprints from mod or Scrap Mechanic itself?
Hi,

I made a blueprint from my actuator setup and in this setup are three vacuum pipes with different length.
When I look at the blueprint, the three vacuum pipes are not shown as three vacuum pipes every one is shown as a single one with different length.
When I now try to build the blueprint it isn't possible as I don't have the needed parts. I checked several time, everything is there, but it seems the program want those vacuum pipes in the build length in the inventory, something that is literaly impossible.

Now I don't know if this bug comes from Scrap Mechanic itself or of it is coming from the changes from the mod.

Yours

Loeffel

P.S.: Awesome mod! Even though the mines were a horrible experience as it was near to impossible to find a way. Even with markers.
< >
Showing 1-6 of 6 comments
electrodoc68 19 Jan, 2024 @ 4:09pm 
I'd grab 3 vacuum pipes from unlimited then switch back to limited and see if it loads in then.?
Loeffel 19 Jan, 2024 @ 4:21pm 
Originally posted by electrodoc68:
I'd grab 3 vacuum pipes from unlimited then switch back to limited and see if it loads in then.?
What do you mean grab from unlimited?
electrodoc68 19 Jan, 2024 @ 5:16pm 

open a chat window

type

/unlimited

open back pack
get 3 vacuum tubes into your inventory..

type

/limited


load your blueprint
electrodoc68 19 Jan, 2024 @ 5:29pm 
The only test I can think of is to open a sandbox and use an interactive case to attach 3 straight pipes to it, each of different lengths.

This should only use vanilla scrap mechanic parts then save the creation and see how it looks when you load it back in on that sandbox world.
The Red Builder  [developer] 20 Jan, 2024 @ 12:28am 
Unfortunetly we cant fix this, as Axolot forgot that the vacuum pipes have a so called baseUUID, which is the part you use to extend and contract the pipe lenght. Yout cant actually use it to build the blueprint, as such, you cant spawn in blueprints containing vacuum pipes (same for wall torches, and inverted propellers. Those use the same system)
Loeffel 20 Jan, 2024 @ 1:29am 
Originally posted by The Red Builder:
Unfortunetly we cant fix this, as Axolot forgot that the vacuum pipes have a so called baseUUID, which is the part you use to extend and contract the pipe lenght. Yout cant actually use it to build the blueprint, as such, you cant spawn in blueprints containing vacuum pipes (same for wall torches, and inverted propellers. Those use the same system)
I thought that this would be a mistake of the base game. :(
< >
Showing 1-6 of 6 comments
Per page: 1530 50