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The Mission "Dragon Head Cannons" should probably have a custom tool-tip that says what the different cannon heads do.
The Mission "Experimental Shells" does not grant the artificer estate privilege when completed.
The Mission "A New Capital" highlights "Lower Winebay" area, but the mission requires development in "Lower Bloodwine" area.
The Mission "A Kobold Colony" does not give a decision when completed.
Accepting a culture caused the country to become monstrous.
Anyways thanks for the new Kobold content. That is always welcome :)
-Fixed the highlighting on the mission "A New Capital"
-Fixed Artificer Privs not being available when they should be
-Readded the "A Kobold Colony" decision (It seems I accidentally deleted it when updating files)
On the monstrous nation: You are supposed to be monstrous but EU4 is widely inconsistent when it comes to applying modifiers...
The decision to "Browse the slave markets does not trigger an event.
The decision to "Browse the Slave Markets has its name misspelled.
The mission rewards tooltip for "Relentless Push West" does not show any effects for "Secured the West" modifier.
The event "Explore the Caves!" triggered by the mission "Digging Operations" has localisation problems. All three modifiers given by the event have no name, and the third option has the same name as the first.
The mission "Caves fit for a Hoard" has a trigger for the event "Explore the Caves!" in its rewards the same as the previous mission.
"Caves fit for a Hoard" also feels kinda pointless. It should probably not be completable until the modifier from the previous mission has run out, and maybe require a fort and/or ramparts and/or "The Great Wine Hoard" at level 1 instead of relations with the dwarves. Kobolds are good enough diggers to not need help from the dwarves and would care more about protecting and trapping their hoard.
I'm looking forward to trying out the hoard mechanic and the Venailwine crisis so keep up the good work :)
re: karl konig, the quick workaround is to run event monstrous.2 in the console. instant demonsterization.
Hey I found a bug in your anb_mythical_cavalry_modifiers.txt . It is missing some data from the current live Anbennar file version, more specifically all of the Marrhold cav.
if its convenient, this is what I've changed mine to.