Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Star Wars: A Cosmos Divided Main Mod
 This topic has been pinned, so it's probably important
Rojamahorse  [developer] 18 Jan, 2024 @ 9:07am
FAQ & Known Issues
A compilation of frequently asked questions.
< >
Showing 1-1 of 1 comments
Rojamahorse  [developer] 18 Jan, 2024 @ 9:52am 
Q: Cosmoteer updated and your mods are causing all kinds of crashes! Heeelp!!

A: This is a common occurrence due to the way Steam Workshop updates mods. Definitely let us know just in case we missed something, but please try the following first:

Troubleshooting Tips:

  • Initial Check: If you encounter issues, start by loading Cosmoteer without any mods (as indicated in the crash window).
  • Re-enable Mods: After the initial check, make sure *ALL* SWACD mods are enabled, then restart the game.
  • Resubscribe if Needed: If problems persist, unsubscribe from our mods, restart the game without our mods, exit, then resubscribe. This helps address any quirks with Steam Workshop updates not downloading correctly on the first attempt.
  • Validating your files may sometimes work, and if all else fails, Unsubscribe, delete the mod manually and then resubscribe. (Hint you can find your mod folder in Steam Properties or in game. (with mods disabled so you can open the game of course)
    _________________________________________________

    Q: I encountered a bug where a part is unbreakable and can't be removed. What should I do?

    A: Check if you have a droid build nearby, as these automatically repair neighboring parts. The recent patch includes an option to toggle this healing effect off.
    _________________________________________________

    Q: After hyper jumping, some of my weapons don't fire anymore. Is this a known issue and can it be fixed?

    A: This is a known issue. Temporarily, dismantling and rebuilding them can fix it. The developers are aware and are working on resolving it as soon as possible.
    _________________________________________________

    Q: What does the Hypermatter Reactor do? / My Hypermatter Reactors don't seem to produce any usable energy. Is this a bug?

    A: Hypermatter Reactors are a work in progress part. They were included in some factions ships at time of release so it is currently not feasible to remove them without potentially breaking save games. A better description will be applied in a future patch as an interim solution.
    _________________________________________________

    Q: Why do some turrets block the line of sight (LOS) of other turrets, preventing them from firing?

    A: This issue was identified as a bug, where friendly turrets were unintentionally blocking each other's LOS. We've addressed this in the latest build and are currently in the testing phase to ensure the fix is effective. This will be corrected in the upcoming patch. We appreciate your patience as we work to improve the gameplay experience.

    ___________________________________________________

    Q: Is it possible to have hangars in the game for storing other ships?

    A: Hangar implementation is on the development radar and is part of the main game's roadmap. It will likely be prioritized once the feature is officially introduced to Cosmoteer.

    _________________________________________________

    Q: Will the mod include old super weapons like the ion pulse-cannon and death star laser?

    A: Yes, the introduction of Super Weapons is planned for the future, as mentioned in the main mod description.
    _________________________________________________

    Q: What about addressing glitches, such as being booted into blueprint mode unexpectedly?

    A: This glitch is known and is being investigated for a solution.
    __________________________________________________

    Q: Are there plans to update textures and designs of the mod's weapons?

    A: Updating textures is an ongoing focus, but progress is impacted by limited artist resources. Community contributions to this aspect are encouraged.
    __________________________________________________

    Q: Are new items and concepts being added to the mod?

    A: Bugs are our current priority. Beyond that, the development team is balancing between introducing new concepts and perfecting existing ones. Exciting new ideas are in the works and will be prioritized alongside refining current features.
    __________________________________________________

    Q: Is there a consideration to adjust the range of larger weapons like the turbolaser for better space combat experience?

    A: Adjusting the range of larger turrets is being considered to improve the space combat experience. This will be reviewed in future updates.
    __________________________________________________

    Q: Why does the mod seem more challenging than the standard Cosmoteer game-play?

    A: The mod is intentionally designed to shift from a 'click, tank, and slowly kill' approach to one that requires strategic thinking and agility. It aims to provide a more challenging and tactical experience.
    ___________________________________________________

    Q: Why aren't my traditional tactics of "face tanking" damage with a single ship effective in this mod, especially for smaller ships (early game)?

    A: The mod encourages players to use maneuvering and fighter tactics to dodge devastating torpedoes and engage effectively. It's designed to make every combat decision and ship movement more impactful.
    _____________________________________________________

    Q: Why are some turrets or weapons perceived as overpowered or useless based on their damage values?

    A: Its important to look beyond single-shot damage in the stats. Every turret and weapon in the mod is designed with subtle differences, such as spread, burst, rotate speed, or structural damage. These nuances are crucial and players are encouraged to delve deeper into understanding and utilizing these aspects for effective strategy.
    ______________________________________________________

    Q: How should players adapt to the tactical demands of this mod?

    A: Players might need to employ additional ships, rethink their battle approaches, and adapt to new challenges. Understanding the unique attributes of each weapon and ship component (and how to counter them) is vital for success.
    ________________________________________________________

    Q: Is the mod focused more on PvE or PvP gameplay?

    A: The primary focus of the mod is on PvE gameplay, offering a challenging experience where tactical finesse is key. However, PvP gameplay is also supported, emphasizing strategy and countermeasures over sheer firepower.
    ________________________________________________________

    Q: Are there any compatibility issues with other mods, specifically those related to asteroids?

    A: Some users have reported issues when running this mod alongside others that modify asteroids. A compatibility patch has been created for certain mods to ensure that the new resources from the Star Wars mod appear as intended.

    https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3128546442
    _________________________________________________________

    Q: I'm still having trouble finding the ores needed for durasteel armor. What should I do?

    A: If you're experiencing difficulty finding specific ores, consider disabling other mods that change asteroids and start a new game. This has resolved the issue for some players.
    _________________________________________________________

    Q: What should I do if I encounter crashes or bugs while using this mod?

    A: First, check the mods you have enabled and look for any useful information in the error messages. Try unsubscribing and then re-subscribing to the mod. If the issue persists, you can seek help on the official Discord or contact the mod developers directly.
Last edited by Rojamahorse; 8 Oct, 2024 @ 12:20pm
< >
Showing 1-1 of 1 comments
Per page: 1530 50