tModLoader

tModLoader

High FPS Support
constant crashing
i need to find where the log error is but every time i just walk around i crash and its superr annoying
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Beiträge 17 von 7
Stellar  [Entwickler] 27. Jan. 2024 um 20:52 
Logs are in your_steam_folder\steamapps\common\tModLoader\tModLoader-Logs

client.log is the file you're looking for
KooKoo 28. Jan. 2024 um 8:54 
alright i will send a log now, new log below

Zuletzt bearbeitet von KooKoo; 28. Jan. 2024 um 18:18
Stellar  [Entwickler] 28. Jan. 2024 um 10:38 
Hm yeah this log doesn't have very much information. Are you running this mod without any of the optimizations in the config? If so, there's no chance of a crash from a SpriteBatch -- the issue is probably with another mod or at least an incompatibility.

Is this the first exception in the log or the last one? You should be sending the first one if you aren't already.
KooKoo 28. Jan. 2024 um 17:39 
i believe thats the last one, im using the optimization from the configs too
KooKoo 28. Jan. 2024 um 18:18 
[21:21:11.283] [Main Thread/DEBUG] [Terraria]: Device Reset, Adapter: Sceptre L24, DisplayMode: {{Width:1920 Height:1080 Format:Color}}, Profile: HiDef, Width: 1920 -> 800, Height: 1080 -> 720, Fullscreen: True, Display: \\.\DISPLAY1
[21:21:11.285] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.InvalidOperationException: Begin has been called before calling End after the last call to Begin. Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) in D:\a\tModLoader\tModLoader\FNA\src\Graphics\SpriteBatch.cs:line 284
at DMD<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at HighFPSSupport.TickRateModifier.OnDraw(orig_DoDraw orig, Main self, GameTime gameTime) in HighFPSSupport\TickRateModifier.cs:line 65
at Hook<System.Void HighFPSSupport.TickRateModifier::OnDraw(Terraria.On_Main+orig_DoDraw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52843
at DMD<System.Void Terraria.Main:Draw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at Hook<System.Void GumGum.System.UIRedirectionSystem::InterceptCharacterCreationMenu(Terraria.On_Main+orig_Draw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
Stellar  [Entwickler] 28. Jan. 2024 um 19:31 
Yeah this is just a crash in vanilla code, there isn't much information as to what's responsible for it.

Does this still happen if you disable the optimizations, or other mods? I see there are other mods loaded, it's likely that there's an incompatibility.
KooKoo 1. Feb. 2024 um 18:16 
i have optimizations enabled, have other mod configs default
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