tModLoader

tModLoader

High FPS Support
JJ's Place 1 Sep, 2024 @ 5:55pm
Main Engine crash
It crashes as the mods are loading.

Logs:
[19:54:23.125] [Main Thread/FATAL] [tML]: Main engine crash

System.ArgumentException: Referenced cell no longer exists (Parameter 'cellRef')
at MonoMod.Utils.DynamicReferenceManager.GetCell(DynamicReferenceCell cellRef) in Y:\src\MonoMod\src\MonoMod.Utils\DynamicReferenceManager.cs:line 167
at DMD<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at HighFPSSupport.TickRateModifier.OnDraw(orig_DoDraw orig, Main self, GameTime gameTime)
at Hook<System.Void HighFPSSupport.TickRateModifier::OnDraw(Terraria.On_Main+orig_DoDraw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Terraria.Main.Draw_Inner(GameTime gameTime)
at DMD<System.Void Terraria.Main:Draw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at Hook<System.Void Avalon.Particles.ParticleSystem::On_Main_Draw(Terraria.On_Main+orig_Draw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at SyncProxy<System.Void Terraria.Main:Draw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.RunLoop()
at Microsoft.Xna.Framework.Game.Run()
at Terraria.Program.RunGame()
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Showing 1-3 of 3 comments
ShazamKing 1 Dec, 2024 @ 4:11pm 
i keep getting this one as im joining a multiplayer world, the only "temp fix" was unsubbing from it in steams workshop, reloading mods, joining the world, leaving, downloading the mod, and joining again
SantiFros 25 Dec, 2024 @ 4:57pm 
The same thing happens to me. Although it crashes for me when opening the game and loading the mods.
SantiFros 25 Dec, 2024 @ 5:10pm 
I can "solve" it by uninstalling from the workshop and installing it from the game. I hope they solve it soon, it is annoying to uninstall it and install it every time you want to play
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Showing 1-3 of 3 comments
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