STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Legacy of War (EAWX Submod | TR 3.4)
 This topic has been pinned, so it's probably important
The Italian War Effort  [developer] 24 Dec, 2023 @ 9:54pm
Bug Reports
Did you find any errors or bugs? Report them here!
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Showing 1-15 of 94 comments
The Cleanerator 25 Dec, 2023 @ 7:24pm 
This submod isnt compatible with other submods such as infinite unit cap, i can build essentially infinite ships and units, but i cannot deploy infinite in my battles
'Jin 外国人 27 Dec, 2023 @ 4:39pm 
That is not a bug
Antilles1701 1 Jan, 2024 @ 2:42pm 
The Saboath carrier research doesn't seem to switching between the destroyer and carrier as it claims it completes and the destroyer remains. Tried it twice on different locations and the same thing happens.
The Italian War Effort  [developer] 1 Jan, 2024 @ 2:57pm 
Originally posted by Antilles1701:
The Saboath carrier research doesn't seem to switching between the destroyer and carrier as it claims it completes and the destroyer remains. Tried it twice on different locations and the same thing happens.

The research is supposed to switch which you can build (regardless of location), it does not change any ships already built.

Update: Just tested it, and I can build Sabaoth Carriers after doing the research at the Pirate base. Also, I see what you mean about the time, it takes full cycles to build one Carrier - I'll probably reduce the overall debuff on the Pirate Base with the next update.
Last edited by The Italian War Effort; 1 Jan, 2024 @ 3:05pm
Zet 1 Jan, 2024 @ 6:31pm 
Hello, I couldn't find the mod in the EAWX submod discord to report something, But I have noticed as new republic having Kalani in orbit for a Bombing run causes the game to crash. I have tested it with him in a fleet, fleet without him, and fleet with only him. The game has only not crashed when he isn't in orbit.
The Italian War Effort  [developer] 1 Jan, 2024 @ 6:40pm 
Originally posted by Zet:
Hello, I couldn't find the mod in the EAWX submod discord to report something, But I have noticed as new republic having Kalani in orbit for a Bombing run causes the game to crash. I have tested it with him in a fleet, fleet without him, and fleet with only him. The game has only not crashed when he isn't in orbit.

I found the issue, newest update fixes it.
Antilles1701 2 Jan, 2024 @ 12:42am 
[quote= The research is supposed to switch which you can build (regardless of location), it does not change any ships already built.

Update: Just tested it, and I can build Sabaoth Carriers after doing the research at the Pirate base. Also, I see what you mean about the time, it takes full cycles to build one Carrier - I'll probably reduce the overall debuff on the Pirate Base with the next update. [/quote]

The build option was what I was referring to I probably should have specified the multiple locations meant trying the research on a different pirate base to see if it was just an issue with the first base. As it still comes up as the destroyer in the description. Have built a second unit after trying the research again so will try and deploy both and see if they have an identical loadout to rule out a description issue.
Antilles1701 2 Jan, 2024 @ 4:57am 
started a new campaign in full galaxy era 1 and it works now. Weird as the last one was a new campaign after last update, so maybe an issue with known galaxy era 2 starts?

Edit: Problem solved. Not sure what went wrong on previous run but is working now.
Last edited by Antilles1701; 2 Jan, 2024 @ 2:31pm
m0nster_energy 2 Jan, 2024 @ 5:53pm 
Just took Emberlene and I cant build the Retail Caucus
SaltyGumballs 6 Jan, 2024 @ 9:00pm 
Do i need to start a new campaign for this mod to work? Really like the look of it but I don't want to give up my progress ):
The Italian War Effort  [developer] 6 Jan, 2024 @ 9:19pm 
Originally posted by SaltyGumballs:
Do i need to start a new campaign for this mod to work? Really like the look of it but I don't want to give up my progress ):

I haven't tested it, but it's likely that you'll need a new campaign - this mod changes several scripts.
'Jin 外国人 10 Jan, 2024 @ 3:53am 
The Subjugator after researching only cost 1 credit and has little to no build time. Seems a bit broken.
Lahgtah 18 Jan, 2024 @ 9:58pm 
HAET's(Zsinj) build instantly; the cost is working, but the build time is far too quick.
haweisenburger 25 Jan, 2024 @ 6:55pm 
messes with Rebel's hero respawn mod. in rebels mod you gain extra command slots with a button next to the available heros. however it is overridden by something and the button is replaced with kalanis portrait. this makes it impossible to spawn more hero's. only tried it with NR no idea if it affects the other factions. Have a nice rest of your friday.
haweisenburger 25 Jan, 2024 @ 7:27pm 
another thing is putting it at the beginning of a mod list gets rid of heroes, ship building, space station building and the political/ research tab. what i mean is when you go to the tabs theirs nothing in them. kinda a no brainier not to put it in front of the original mod but sometimes that helps with compatibility or at least with other games it does idk about this one. that being said my computer skills can be compared to a block of cheese trying to understand quantum physics.
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