Garry's Mod

Garry's Mod

Hematolysis - Inventory System
Antinous 21 Apr, 2024 @ 12:00pm
-BUG REPORTS THREAD-
Any bugs people find may go here.
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Showing 1-15 of 21 comments
Antinous 21 Apr, 2024 @ 12:06pm 
This mod doesn't bode well with forced Weapon/Ammo Removal. Dropping items moves the next item to the previous slot, but when those items are removed by means of another script, that slot remains empty. Dropping the items before it will result in the Inventory GUI getting broken; A few slots appear normal, but after that is a white slot, and the ones succeeding it don't render at all.
Antinous 21 Apr, 2024 @ 12:09pm 
The First Aid Spray from Crunchy's Ultimate Pickups doesn't seem to have a set model when dropped. An error will produce, and the only way to remove it from the Inventory is to consume it.
Antinous 21 Apr, 2024 @ 12:17pm 
This has probably been stated before, but there's a glaring problem with how unsupported Ammo is handled. Player Inventories aren't capable of holding them. This disallows people from using a plethora of addons, and the Weapon Editor mod doesn't work on all of them (such as ARC9).

What I would do is change its behavior; Rather than spewing out from the Inventory, any "invalid" ammo simply isn't shown within it, just like how certain weapons aren't displayed. (Physics Gun, Tool Gun, Camera, etc.)

This would enable mods with custom Ammo Types to function, and the user wouldn't have to do anything on their part to provide compatibility, so if this fix can be done, please do make an attempt.
Antinous 21 Apr, 2024 @ 12:20pm 
I'm not entirely sure what the issue is, but the weapons from LemonCola's Coffee Mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3222340427) are removed when the `SetAmount` function is ran.

It could be part of the Ammo problem, but I don't recall those weapons using any sort of ammo.

TO REPRODUCE: Simply pick up the Coffee Mug or the Coffee Pot.
Antinous 22 Apr, 2024 @ 11:52am 
Food/Drinks from Crunchy's Ultimate Pickups aren't able to be carried, only consumed.

Actually, most of the mod isn't functional in Hema Inv, but I think that's on your checklist. I might continue listing any issues with it after its integration has been updated.
Antinous 23 Apr, 2024 @ 10:08am 
SMG Grenades, when picked up, provide also an infinite supply of SMG Ammo.
Antinous 24 Apr, 2024 @ 4:23pm 
There are some issues with Level Transitions, along with loading saves using Half-Life 2's native Save Menu (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3040917705). Items that are not Weapons or Ammo will not be saved. The same happens with the Inventory Upgrades, though these cannot be equipped again unless the Player restarts through death. To avoid losing them, they must be dropped before saving the game.
H.P Reaper 4 May, 2024 @ 9:37pm 
Cannot use "Contagion Gas Mask."
"Item already exists, skipped client adding to prevent duplication."
H.P Reaper 4 May, 2024 @ 9:37pm 
Game also loves to crash when using this, don't know why.
Clerkius  [developer] 19 May, 2024 @ 12:32pm 
Originally posted by Antinous:
There are some issues with Level Transitions, along with loading saves using Half-Life 2's native Save Menu (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3040917705). Items that are not Weapons or Ammo will not be saved. The same happens with the Inventory Upgrades, though these cannot be equipped again unless the Player restarts through death. To avoid losing them, they must be dropped before saving the game.

It's not currently setup to carry over the inventory, but this will be addressed later.
Thanks for all the feedback, I do check in every week to see the comments.
MERCY_ALL 19 Jul, 2024 @ 1:38pm 
When I die to the prop virus
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2078334089&searchtext=Prop+virus
My inventory saves and unlocks infinite ammo droping and often infinite inventory space.
Oitnemood 25 Jul, 2024 @ 8:06pm 
it does not work well with this addon, when launching the weapon the inventory is not updated and it stays as if you still have it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2884100315
Oitnemood 25 Jul, 2024 @ 8:11pm 
[Hematolysis - Inventory System] lua/hemainv/server/sv_hemainv_inventory.lua:91: bad argument #2 to 'min' (number expected, got nil)
1. min - [C]:-1
2. HEMAInvDropAmmo - lua/hemainv/server/sv_hemainv_inventory.lua:91
3. unknown - lua/hemainv/server/sv_hemainv_inventory.lua:1116
4. unknown - lua/dlib/modules/hook.lua:904
5. GiveAmmo - [C]:-1
6. unknown - lua/entities/huntingbow_quiver.lua:29

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1323286207
MathewofMathoria 23 Oct, 2024 @ 12:20pm 
[Hematolysis - Inventory System] lua/hemainv/server/sv_hemainv_melee.lua:80: attempt to index a nil value
1. func - lua/hemainv/server/sv_hemainv_melee.lua:80
2. internal_call - lua/includes/modules/hook.lua:409
3. unknown - lua/includes/modules/hook.lua:428
4. TakeDamageInfo - [C]:-1
5. unknown - lua/weapons/weapon_uh_base_melee.lua:149
Kin 1 Dec, 2024 @ 5:19am 
The Durability on Melee weapon's seem to bug out when you disable weapon's in inventory as a function.
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