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What I would do is change its behavior; Rather than spewing out from the Inventory, any "invalid" ammo simply isn't shown within it, just like how certain weapons aren't displayed. (Physics Gun, Tool Gun, Camera, etc.)
This would enable mods with custom Ammo Types to function, and the user wouldn't have to do anything on their part to provide compatibility, so if this fix can be done, please do make an attempt.
It could be part of the Ammo problem, but I don't recall those weapons using any sort of ammo.
TO REPRODUCE: Simply pick up the Coffee Mug or the Coffee Pot.
Actually, most of the mod isn't functional in Hema Inv, but I think that's on your checklist. I might continue listing any issues with it after its integration has been updated.
"Item already exists, skipped client adding to prevent duplication."
It's not currently setup to carry over the inventory, but this will be addressed later.
Thanks for all the feedback, I do check in every week to see the comments.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2078334089&searchtext=Prop+virus
My inventory saves and unlocks infinite ammo droping and often infinite inventory space.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2884100315
1. min - [C]:-1
2. HEMAInvDropAmmo - lua/hemainv/server/sv_hemainv_inventory.lua:91
3. unknown - lua/hemainv/server/sv_hemainv_inventory.lua:1116
4. unknown - lua/dlib/modules/hook.lua:904
5. GiveAmmo - [C]:-1
6. unknown - lua/entities/huntingbow_quiver.lua:29
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1323286207
1. func - lua/hemainv/server/sv_hemainv_melee.lua:80
2. internal_call - lua/includes/modules/hook.lua:409
3. unknown - lua/includes/modules/hook.lua:428
4. TakeDamageInfo - [C]:-1
5. unknown - lua/weapons/weapon_uh_base_melee.lua:149